About your course materials
Discover the power of Java™ for developing applications today when you trust the engaging, hands-on approach in Farrell's JAVA PROGRAMMING, 9E. Even if you're a first-time programmer, JAVA PROGRAMMING can show you how to quickly start developing useful programs, all while still mastering the basic principles of structured and object-oriented programming. Unique, reader-friendly explanations and meaningful programming exercises emphasize business applications and game creation while useful debugging exercises and contemporary case problems further expand your understanding. Additional digital learning resources within MindTap provide interactive learning tools as well as coding IDE (Integrated Development Environment) labs for practicing and expanding your skills.
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About this product
Discover the power of Java™ for developing applications today when you trust the engaging, hands-on approach in Farrell's JAVA PROGRAMMING, 9E. Even if you're a first-time programmer, JAVA PROGRAMMING can show you how to quickly start developing useful programs, all while still mastering the basic principles of structured and object-oriented programming. Unique, reader-friendly explanations and meaningful programming exercises emphasize business applications and game creation while useful debugging exercises and contemporary case problems further expand your understanding. Additional digital learning resources within MindTap provide interactive learning tools as well as coding IDE (Integrated Development Environment) labs for practicing and expanding your skills.
CLEAR LEARNING OBJECTIVES DIRECT ATTENTION TO VITAL POINTS OF LEARNING. Each chapter begins with a list of well-defined objectives, enabling you and your students to efficiently review the topics presented in the chapter at a glance.
INFORMATIVE FIGURES IN EACH CHAPTER CLARIFY AND ILLUSTRATE IMPORTANT CONCEPTS. Code figures, frequently 25 lines or less, illustrate one concept at a time. All Java keywords appear in color to differentiate them from program-created identifiers. Callouts identify and highlight important code statements, while abundant screen captures show exactly how program output appears.
FULL PROGRAM FILES ENABLE CONVENIENT CLASS PRESENTATIONS AND ALLOW READERS TO EXPERIMENT WITH THE LANGUAGE. Every complete program shown in this edition is included in an easily accessed digital file. Students can run and modify these programs to experiment with the programming language. The full programs also allow you to execute programs in class without extensive typing or testing of classroom program examples.
"TWO TRUTHS AND A LIE" QUIZZES KEEP REVIEW ENGAGING AND INTERACTIVE. These intriguing short quizzes appear after each section and contain two true statements and one false statement about the preceding section of text. These true-false mini-quizzes provide students with immediate feedback as they read, without "giving away" answers to end-of-chapter multiple-choice and programming problem questions. This allows you to use the end-of-chapter exercises as assignments or test questions, if desired.
Table of contents
Chapters
Chapter 1. Creating Java ProgramsPreview this chapter
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