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Programming for the Absolute Beginner 2nd Edition

Jerry Lee Ford Jr.

  • Published
  • Previous Editions 2007
  • 394 Pages


Are you interested in learning to program computers? PROGRAMMING FOR THE ABSOLUTE BEGINNER, SECOND EDITION is a friendly guide that will teach you the fundamentals of computer programming through the hands-on (and fun!) development of computer games. This book teaches programming using Just BASIC, a free, easy-to-learn software that lets you create programs for computers running Windows. Popular author and educator Jerry Ford, Jr., teaches you fundamental programming principles and gives you a broad view of computer programming and its many possibilities. As you work through this book, you will not only learn the basics of programming, but you'll also build a foundation from which you can advance into other programming languages with confidence. Get started programming today with PROGRAMMING FOR THE ABSOLUTE BEGINNER, SECOND EDITION.

Jerry Lee Ford Jr.,

Jerry Lee Ford, Jr. is an author, educator, and an IT professional with over 24 years' of experience in information technology, including roles as an automation analyst, technical manager, technical support analyst, automation engineer, and security analyst. He is the author of 40 books and co-author of two additional books. His published works include Getting Started with Game Maker, HTML, XHTML, and CSS for the Absolute Beginner; XNA 3.1 Game Development for Teens; Lego Mindstorms NXT 2.0 for Teens, and Microsoft Visual Basic 2008 Express Programming for the Absolute Beginner. Ford has a master's degree in business administration from Virginia Commonwealth University in Richmond, Virginia and has over five years' experience as an adjunct instructor teaching networking courses in information technology.
  • Features a new chapter introducing game-programming concepts that include controlling sprit movement, collision detection, and collection/processing of input during game play.
  • This edition demonstrat the use of game develop programming techniques though the creation of a new "Breakout" style computer game.
  • Teaches the basics of computer programing using Just BASIC.
  • Provides an introduction to creating graphical user interfaces.
  • Covers using loops to process data, conditional logic, and much more.
1. Introduction to Programming.
2. Creating Programs with JustBASIC.
3. Creating Graphical User Interfaces.
4. Working with Variables and Arrays.
5. Making Decisions with Conditional Logic.
6. Using Loops to Process Data.
7. Improving Program Organization with Functions and Subroutines.
8. Working with Text Files.
9. Working with Sound and Graphics.
10. Arcade-Style Computer Game Development.
11. Debugging Your Applications.
Appendix A: What's on the Companion Website?
Appendix B: What's Next?