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C++ PROGRAMMING: PROGRAM DESIGN INCLUDING DATA STRUCTURES, Sixth Edition remains the definitive text for the CS1/CS2 course sequence. D.S. Malik's time-tested, student-centered methodology uses a strong focus on problem-solving and full-code examples to vividly demonstrate the how and why of applying programming concepts and utilizing C++ to work through a problem. This new edition includes updated end-of-chapter exercises, new debugging exercises, an earlier introduction to variables and a streamlined discussion of user-discussion of user-defined functions. Malik's text ensures students learn how to apply the C++ programming language, and are motivated to understand the "why?" behind key C++ concepts. An optional CourseMate brings C++ PROGRAMMING: PROGRAM DESIGN INCLUDING DATA STRUCTURES to life with interactive study tools including videos, quizzing, flashcards, and games. The CourseMate's digital Lab Manual offers additional hands-on exercises, allowing students to reinforce critical thinking through practice.
- NEW Reorganized content introduces variables earlier and streamlines user-defined functions in response to instructor demand.
- NEW Updated end-of-chapter exercises emphasize timely and relevant problems, providing ample opportunities for practice.
- NEW Optional CourseMate brings course concepts to life with digital Lab Manual activities, engaging videos, interactive quizzes, flashcards, and study games tied directly to the text.
- A full-color interior precisely displays syntax highlighting, emphasizing C++ keywords and comments for beginning programmers. More than 300 visual diagrams illuminate difficult concepts.
- Numbered full-code examples throughout walk students through the stages of Input, Output, Problem Analysis, and Algorithm Design to illustrate key topics in each chapter. Every programming example includes a full explanation and sample run.
2. Basic Elements of C++.
4. Control Structures I (Selection).
5. Control Structures II (Repetition).
6. User-Defined Functions.
7. Namespaces, the Class String, and User-Defined Simple Data Types.
9. Records (Structs).
10. Classes and Data Abstraction.
11. Inheritance and Composition.
12. Pointers, Classes, Virtual Functions, and Abstract Classes.
13. Operator Overloading and Templates.
14. Exception Handling.
16. Linked Lists.
17. Stacks and Queue.
18. Searching and Sorting Algorithms.
19. Binary Trees.
20. Graph Algorithms.
21. Standard Template Library.
Appendix A. Reserved Words.
Appendix B. Operator Precedence.
Appendix C. Character Sets.
Appendix D. Operators Overloading.
Appendix E. Additional C++ Topics.
Appendix F. Header Files.
Appendix G. Memory Size on a System and Random Number Generators.
Appendix H. Answers to Odd Numbered Systems.