Thinking Critically: Video Games and Violence, 1st Edition

  • Andrea C. Nakaya
  • Published By:
  • ISBN-10: 1601525915
  • ISBN-13: 9781601525918
  • DDC: 794.8083
  • Grade Level Range: 7th Grade - 12th Grade
  • 80 Pages | eBook
  • Original Copyright 2014 | Published/Released December 2015
  • This publication's content originally published in print form: 2014

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About

Overview

For as long as there has been violence in video games, there has been controversy over how that violence affects society. Through a narrative-driven pro/con format—supported by relevant facts, quotes, anecdotes, and full-color illustrations—this title examines issues related to video games and violence. This title includes chapters on: Does Video Game Violence Cause Violent Behavior? How Does Video Game Violence Affect Youth? Are Violent Video Games a Cause of Mass Shootings? How Should Video Game Violence Be Regulated?

Table of Contents

Front Cover.
About the Author.
Copyright Page.
Contents.
Foreword.
Overview: Video Games and Violence.
1: Does Video Game Violence Cause Violent Behavior?.
2: How Does Video Game Violence Affect Youths?.
3: Are Violent Video Games a Cause of Mass Shootings?.
4: How Should Video Game Violence Be Regulated?.
Source Notes.
Video Games and Violence Facts.
Related Organizations and Websites.
For Further Research.
Index.