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Cognitive and Affective Perspectives on Immersive Technology in Education, 1st Edition

  • Robert Z. Zheng
  • Published By:
  • ISBN-10: 179983252X
  • ISBN-13: 9781799832522
  • DDC: 371.33
  • 337 Pages | eBook
  • Original Copyright 2020 | Published/Released August 2020
  • This publication's content originally published in print form: 2020

  • Price:  Sign in for price

About

Overview

Immersive technology as an umbrella concept consists of multiple emerging technologies including augmented reality (AR), virtual reality (VR), gaming, simulation, and 3D printing. Research has shown immersive technology provides unique learning opportunities for experiential learning, multiple perspectives, and knowledge transfer. Due to its role in influencing learners’ cognitive and affective processes, it is shown to have great potential in changing the educational landscape in the decades to come. However, there is a lack of general cognitive and affective theoretical framework to guide the diverse aspects of immersive technology research. In fact, lacking the cognitive and affective theoretical framework has begun to hamper the design and application of immersive technology in schools and related professional training. Cognitive and Affective Perspectives on Immersive Technology in Education is an essential research book that explores methods and implications for the design and implementation of upcoming immersive technologies in pedagogical and professional development settings. The book includes case studies that highlight the cognitive and affective processes in immersive technology as well as the successful applications of immersive technology in education. Featuring a wide range of topics such as curriculum design, K-12 education, and mobile learning, this book is ideal for academicians, educators, policymakers, curriculum developers, instructional designers, administrators, researchers, and students.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Advances in Educational Technologies and Instructional Design (AETID) Book Series.
Titles in This Series.
Editorial Advisory Board.
Table of Contents.
Detailed Table of Contents.
Preface.
Acknowledgment.
Theories on Cognitive and Affective Perspectives on Immersive Technology.
1: Learning With Immersive Technology: A Cognitive Perspective.
2: Designing for Immersion: Mindful of Cognition, Motivation, and Imagination.
3: The Reality of Augmented Reality in the Classroom.
4: From Visual Culture in the Immersive Metaverse to Visual Cognition in Education.
5: Authentic Leadership in Immersive Learning Environments: Teachers as Affective, Cognitive, and Pedagogical Enablers.
6: Immersive Technology: Past, Present, and Future in Education.
Integrating Immersive Technology in Cognitive and Affective Learning.
7: Measuring Electrodermal Activity in an Afterschool Maker Program to Detect Youth Engagement.
8: Designing Virtual Agents for Simulation-Based Learning in Virtual Reality.
9: The Affordances of 3D Mixed Reality in Cultivating Secondary Students' Non-Cognitive Skills Use and Development in the Engineering Design Process.
10: New Technologies Shaping Learning? AR Learning Experiences and Integration Model.
11: Modeling Interactive Behaviors While Learning With Digitized Objects in Virtual Reality Environments.
12: User Experience of Public Speaking Practice in Virtual Reality.
13: The Use of Mobile Learning Technologies in Primary Education.
14: Factors That Enable or Hinder the Implementation of Game Development Activity in Learning Environments.
Compilation of References.
About the Contributors.
Index.