The Video Game Explosion: A History from PONG to PlayStation and Beyond, 1st Edition

  • Published By:
  • ISBN-10: 031308243X
  • ISBN-13: 9780313082436
  • DDC: 794.809
  • Grade Level Range: 9th Grade - College Senior
  • 380 Pages | eBook
  • Original Copyright 2007 | Published/Released September 2010
  • This publication's content originally published in print form: 2007

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About

Overview

The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of dollars pursing this lucrative market, arcade culture, as well as the demise of free-standing video consoles and the rise of home-based and hand-held gaming devices.

In the United States alone, the video game industry raked in an astonishing $12.5 billion last year, and shows no signs of slowing. Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. Today, video games have become a limitless and multifaceted medium through which Fortune 500 corporations and Hollywood visionaries alike are reaching broader global audiences and influencing cultural trends at a rate unmatched by any other media.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Contents.
Illustrations.
Acknowledgments.
Introduction.
A Brief Timeline of Video Game History.
1: Looking at Video Games.
2: What Is a Video Game?.
3: Imaging Technologies.
4: Modes of Exhibition.
5: Influences and Precursors.
6: The Study of Video Games.
7: The Early Days (Before 1985).
8: Mainframe Games and Simulations.
9: Arcade Games of the 1970s.
10: Video Games in Europe: The Early Years.
11: Early Home Video Game Systems.
12: Company Profile: Atari.
13: System Profile: The Atari Video Computer System (VCS).
14: Vector Games.
15: Video Game Stars: Pac-Man.
16: The Rise of the Home Computer.
17: Genre Profile: Adventure Games.
18: Arcade Games of the 1980s.
19: Laserdisc Games.
20: The Video Game Industry Crash.
21: The Industry Rebounds (1985–1994).
22: System Profile: The Nintendo Entertainment System (NES).
23: A New Generation of Home Video Game Systems.
24: CD-ROM Games.
25: Genre Profile: Interactive Movies.
26: Arcade Games of the 1990s and Beyond.
27: Handheld Video Game Systems.
28: Shareware Games: Between Hobbyist and Professional.
29: Advancing to the Next Level (1995–Present).
30: The Later Generation Home Video Game Systems.
31: Online Role-Playing Games.
32: System Profile: Sony PlayStation.
33: Video Game Stars: Lara Croft.
34: Genre Profile: First-Person Shooting Games.
35: Independent and Experimental Video Games.
36: Video Games in Europe.
37: Video Games in Asia.
38: Video Games in Australia.
39: A Closer Look at Video Games.
40: The Video Game Development Process.
41: Graphics in Video Games.
42: Sound in Video Games.
43: Video Game Genres.
44: The Video Game as an Object of Controversy.
45: Morals, Ethics, and Video Games.
46: Video Games and Their Relationship with Other Media.
47: The Future of Video Games.
Glossary of Video Game Terminology.
Resource Guide.
Notes.
Index.
About the Contributors.