Handbook of Research on Children's Consumption of Digital Media, 1st Edition

  • Gülşah Sarı
  • Published By:
  • ISBN-10: 1522557342
  • ISBN-13: 9781522557340
  • DDC: 302.2
  • Grade Level Range: College Freshman - College Senior
  • 423 Pages | eBook
  • Original Copyright 2019 | Published/Released January 2019
  • This publication's content originally published in print form: 2019

  • Price:  Sign in for price



One of the consequences of the digital revolution is the availability and pervasiveness of media and technology. They became an integral part of many people’s lives, including children, who are often exposed to media and technology at an early age. Due to this early exposure, children have become targeted consumers for businesses and other organizations that seek to utilize the data they generate. This title is a scholarly research publication that examines how children have become consumers as well as how their consumption habits have changed in the age of digital and media technologies. Featuring current research on cyber bullying, social media, and digital advertising, this book is geared toward marketing and advertising professionals, consumer researchers, international business strategists, academicians, and upper-level graduate students seeking current research on the transformation of child to consumer.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Advances in Human and Social Aspects of Technology (AHSAT) Book Series.
Titles in This Series.
Editorial Advisory Board.
List of Contributors.
Table of Contents.
Detailed Table of Contents.
1: The Impact of Social Media on Children.
2: Social Media and Children.
3: Losing a Friend: Social Media’s Impact on Child and Adolescent Grief.
4: Media Consuming in Children: Child Development, Babyhood (0-2), Early Childhood, Interests.
5: Seeking Solutions for Enhancing Social Relations and Communication in Media-Dependent Children of the Digital Age.
6: Digital Media Consumption of Children in Television Series: Çocuklar Duymasın With Conversation Analysis.
7: Digital Media Using Habits of Children in Their Leisure Time.
8: New Communication Technologies: A Focus Group Study About Children.
9: Rethinking E-Learning and Digital Natives.
10: The Study of Virtual Reality Technology in the Context of Simulation Concept With Regards to Children’s Use Case Study Project Nebula: Virtual Reality Technology in the Context of Simulation.
11: Digital Media Literacy: In-Depth Interview With the Parents of the Students Who Use Digital Media.
12: Communication Disorders That Tablet Usage Causes in Children in the Age Group 9 to 12 Years: An Examination in the Families With Children Using Tablets.
13: Digital Media Consumption of Children in Cinema.
14: The Role of Locally Produced and Digitally Animated Cartoons in the Process of Acquisition of Social Values.
15: The Habit of Watching Television and Using Computer in Primary School Children.
16: Cyberbullying: Definition, Description, Characteristics, and Consequences.
17: Effects of Computer Games on the Socialization Process and Inclination to Violence of Adolescent Students.
18: Digital Games and Violence.
19: World Designs Presented to Children in Tales.
20: Childhood Representation on Television Advertising.
21: Consumption Ideology Constructed on Body and Sexualization in Kids Wear Advertisements.
22: The Cognitive Emotional Behavioral and Physical Effects of Cartoons on Children.
23: Advertising Appeals Used in Children’s Television Networks: An Analysis of the Advertisements on Disney Channel in Turkey.
24: Mechanism That Handles Child’s Control Cartoons.
25: Cartoons Cast an Eternal Impact on Personalities: Effects of Cartoons on Children.
Compilation of References.
About the Contributors.