New Technological Applications for Foreign and Second Language Learning and Teaching, 1st Edition

  • Mariusz Kruk
  • Mark Peterson
  • Published By:
  • ISBN-10: 1799825930
  • ISBN-13: 9781799825937
  • DDC: 418.0078
  • 388 Pages | eBook
  • Original Copyright 2020 | Published/Released August 2020
  • This publication's content originally published in print form: 2020

  • Price:  Sign in for price



Population diversity is becoming more prevalent globally with increasing immigration, emigration, and refugee placement. These circumstances increase the likelihood that a child will be raised speaking a different language in the home than the common language used in each country. This necessitates the development of comprehensive strategies that promote second language learning through the adoption of new technological advancements. New Technological Applications for Foreign and Second Language Learning and Teaching is a scholarly publication that explores how the latest technologies have the potential to engage foreign and second language learners both within and outside the language classroom and to facilitate language learning and teaching in the target language. Highlighting a range of topics such as learning analytics, digital games, and telecollaboration, this book is ideal for teachers, instructional designers, curriculum developers, IT consultants, educational software developers, language learning specialists, academicians, administrators, professionals, researchers, and students.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Advances in Educational Technologies and Instructional Design (AETID) Book Series.
Titles in this Series.
Editorial Advisory Board.
List of Reviewers.
Table of Contents.
Detailed Table of Contents.
Theoretical Considerations.
1: Intelligent CALL: Using Pattern Matching to Learn English.
2: Pedagogical Considerations of Virtual Reality in the Language Classroom.
3: The Case for Qualitative Research Into Language Learning in Virtual Worlds.
4: A Review of Research on the Application of Digital Games in Foreign Language Education.
5: Gamification for Technology-Enhanced Language Teaching and Learning.
Practical Applications.
6: Investigating Learner Autonomy and 21st Century Skills in Blended Tech-Enhanced Language Learning.
7: Foreign Language Learning Through Instagram: A Flipped Learning Approach.
8: Using Digital Storytelling to Handle Second Language Writing Anxiety and Attitudes: A Longitudinal Experiment.
9: Students' Perceptions Toward an International Telecollaboration Project Through an Engineering-Themed Online Simulation in a Language-Learning Setting.
10: First-Year Japanese Learners' Perceptions of Computerised vs. Face-to-Face Oral Testing: Challenges and Implications.
11: Using a Chatbot, Replika, to Practice Writing Through Conversations in L2 English: A Case Study.
12: Considerations for Future Technology Development Based on EFL Teachers' Integration of Technology.
13: Promoting Interpersonal and Intercultural Communication With Flipgrid: Design, Implementation, and Outcomes.
14: Data-Driven Learning at the English Drafting Stage.
15: Corpus-Informed Pedagogy in a Language Course: Design, Implementation, and Evaluation.
Compilation of References.
About the Contributors.