Half Title Page.
1: Ancient Times to 1920: The Evolution of Sequentially Imaged Narratives.
2: 1920's–1950's: Early Storytelling Attempts a Format Similar to the Modern Graphic Novel.
3: 1960's: The Foundations of Today's Graphic Novels.
4: 1970's: Social Justice, Self-Discovery, and the Birth of the Graphic Novel.
5: 1980's: The Graphic Novel Grows Up.
6: 1990's: Comics as Literature.
7: 2000's: From Novelty to Canon.
8: 2010's: Technological and Cultural Expansion.
9: African American Portrayal: The Depiction of Black History, Culture, and Experience Through Sequential Art and Text.
10: African Graphic Novels: Affirmations of National Identity.
11: The Art World and Graphic Novels.
12: Awards for Graphic Novels: Recognizing Excellence.
13: Censorship and the Graphic Novel.
14: Classical Comics: Graphic Novel Adaptations of Classical Literature.
15: Cold War and Graphic Novels, The.
16: Comic Book Ages: A History as Organized by Readers.
17: Comic Book Conventions and Cultural Practice.
18: The Comics Code: Its Origin and Effects on the Comics Industry.
19: Comics Scholarship.
20: “Comics” vs. “Graphic Novels”: Is It All in the Binding?.
21: The Contribution of the Alternative Comics Movement.
22: Distribution of Graphic Novels: History and Practice.
23: Educational Comics.
24: European Graphic Novels: The Rich Diversity of the European Continent Since 1960.
25: Feminism in Graphic Novels.
26: Film Adaptations: From Printed Page to Silver Screen.
27: Folklore, Mythology, and the Comic Book Format: A Contemporary Tradition.
28: From Savage Tales to Heavy Metal: How Magazines for Mature Audiences Influenced the Rise of the Graphic Novel.
29: Gender Evolution in Graphic Novels.
30: The Historical Impact of Film.
31: History and Uses of the Term “Graphic Novel”.
32: Latino Identity: An Account of Otherness.
33: Library Collection Development and Graphic Novels.
34: Literacy and the Graphic Novel: Prejudice, Promise, and Pedagogy.
35: Marvel Comics’ Thor, 1962–1968.
36: Online Graphic Novels: Boundless Beginnings.
37: Pornography in Graphic Novels: Criticism and Censorship.
38: A Postmodern Art Form: Graphic Novels as Postmodern “Texts”.
39: Propaganda in Graphic Novels: Sex, War, and Politics!.
40: The Relevancy Revolution.
41: Revising Superhero History: Comics, Characters, and Multimedia.
42: Stan Lee, the Man Who Popularized American Comics and Graphic Novels.
43: Superheroes as Twentieth Century American Mythology: New Gods for a New World.
44: Underground Comix Movement: Words and Pictures out of the Mainstream.
45: Understanding Comics: The Invisible Art.
46: Will Eisner, Graphic Novelist.
47: Women as Readers.
48: Action and Adventure: Decline of the Possible Impossible.
49: Animal Instincts: Diverse Depictions of Anthropomorphism.
50: Autobiography and Memoir in Graphic Novels.
51: The Bible: Graphic Revelations of an Old Medium.
52: Comedy, Satire, and the Codes of Graphic Humor.
53: Crime Pays: The Crime and Mystery Genre.
54: Espionage, Spies, and Skullduggery: Comic Book Counterintelligence.
55: Fantasy: An Old Genre in a New Medium.
56: Funny Animals: Whimsy and Worry in the World of Animal Narratives.
57: History and Historical Fiction: The Many Faces of Graphic History.
58: Horror Comics: The Birth, Death, and Reanimation of a Genre.
59: Manga and Its Impact on the Graphic Novel.
60: Manhwa: South Korean Comics.
61: Nonfiction Graphic Novels: The Limits of Perspective.
62: Satire and Parody in Graphic Novels.
63: Science Fiction: Expanding the Genre.
64: Seeing How Comics Work: Defining and Legitimizing Comics as Visual Storytelling.
65: Superheroes: Archetypes for the Modern Myth.
66: Violence in Graphic Novels: Historical and Cultural Necessity.
67: The War Genre in Graphic Novels.
68: Western Genre in Graphic Novels: The Transformation of the Cowboy, and His Frontier.
69: Women in Graphic Novels: Evolution and Representation.
70: The Art of Designing the Graphic Novel.
71: Basic Visual Trends in Comics, Manga, and Graphic Novels.
72: Script, Pencils, Color, Comic! The Collaborative Process of Graphic Novel Production.
73: Drawing the Graphic Novel.
74: Penciling as Process and Narrative Tool.
75: Inking: Adding Depth and Definition.
76: Embellishing: Creating Effects with Ink.
77: The Application of Color to Sequential Art.
78: Lettering in Comics: Giving Sound to a Silent Medium.
79: Scripting a Unique Medium.
80: Continuity in Comic Book Storytelling.
Glossary of Terms and Techniques.
Guide to Online Resources.
Recommended Readings: Heroes.