Critical Survey of Graphic Novels: History, Theme and Technique, 2nd Edition

  • Published By:
  • ISBN-10: 1682179591
  • ISBN-13: 9781682179598
  • DDC: 741.59
  • 500 Pages | eBook
  • Original Copyright 2019 | Published/Released June 2019
  • This publication's content originally published in print form: 2019

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About

Overview

This book contains essays covering the wide range of themes and concepts in graphic novels, and includes genres, time periods, foreign language traditions, social relevance, and craftsmanship. It provides insight into various specific aspects of the development of graphic novels, such as storytelling, lettering, inking, and illustration styles, and covers production and distribution of graphic novels and the significance and history of comic book conventions. The book’s diverse, varied content also covers issues on readership and literacy, library collection development, and censorship. New articles include: Digital comics; Female graphic novelists; Graphic novel creators coming from other fields; Comics scholarship; Comic conventions and festivals; Changing representation of women in comics; and Comics to audio books; comics to film. This new edition provides an understanding of the history of graphic novels alongside new information about themes and techniques used in the genre.<\P>

Table of Contents

Front Cover.
Half Title Page.
Title Page.
Copyright Page.
Contents.
Publisher's Note.
Introduction.
Contributor List.
History.
1: Ancient Times to 1920: The Evolution of Sequentially Imaged Narratives.
2: 1920's–1950's: Early Storytelling Attempts a Format Similar to the Modern Graphic Novel.
3: 1960's: The Foundations of Today's Graphic Novels.
4: 1970's: Social Justice, Self-Discovery, and the Birth of the Graphic Novel.
5: 1980's: The Graphic Novel Grows Up.
6: 1990's: Comics as Literature.
7: 2000's: From Novelty to Canon.
8: 2010's: Technological and Cultural Expansion.
9: African American Portrayal: The Depiction of Black History, Culture, and Experience Through Sequential Art and Text.
10: African Graphic Novels: Affirmations of National Identity.
11: The Art World and Graphic Novels.
12: Awards for Graphic Novels: Recognizing Excellence.
13: Censorship and the Graphic Novel.
14: Classical Comics: Graphic Novel Adaptations of Classical Literature.
15: Cold War and Graphic Novels, The.
16: Comic Book Ages: A History as Organized by Readers.
17: Comic Book Conventions and Cultural Practice.
18: The Comics Code: Its Origin and Effects on the Comics Industry.
19: Comics Scholarship.
20: “Comics” vs. “Graphic Novels”: Is It All in the Binding?.
21: The Contribution of the Alternative Comics Movement.
22: Distribution of Graphic Novels: History and Practice.
23: Educational Comics.
24: European Graphic Novels: The Rich Diversity of the European Continent Since 1960.
25: Feminism in Graphic Novels.
26: Film Adaptations: From Printed Page to Silver Screen.
27: Folklore, Mythology, and the Comic Book Format: A Contemporary Tradition.
28: From Savage Tales to Heavy Metal: How Magazines for Mature Audiences Influenced the Rise of the Graphic Novel.
29: Gender Evolution in Graphic Novels.
30: The Historical Impact of Film.
31: History and Uses of the Term “Graphic Novel”.
32: Latino Identity: An Account of Otherness.
33: Library Collection Development and Graphic Novels.
34: Literacy and the Graphic Novel: Prejudice, Promise, and Pedagogy.
35: Marvel Comics’ Thor, 1962–1968.
36: Online Graphic Novels: Boundless Beginnings.
37: Pornography in Graphic Novels: Criticism and Censorship.
38: A Postmodern Art Form: Graphic Novels as Postmodern “Texts”.
39: Propaganda in Graphic Novels: Sex, War, and Politics!.
40: The Relevancy Revolution.
41: Revising Superhero History: Comics, Characters, and Multimedia.
42: Stan Lee, the Man Who Popularized American Comics and Graphic Novels.
43: Superheroes as Twentieth Century American Mythology: New Gods for a New World.
44: Underground Comix Movement: Words and Pictures out of the Mainstream.
45: Understanding Comics: The Invisible Art.
46: Will Eisner, Graphic Novelist.
47: Women as Readers.
Theme.
48: Action and Adventure: Decline of the Possible Impossible.
49: Animal Instincts: Diverse Depictions of Anthropomorphism.
50: Autobiography and Memoir in Graphic Novels.
51: The Bible: Graphic Revelations of an Old Medium.
52: Comedy, Satire, and the Codes of Graphic Humor.
53: Crime Pays: The Crime and Mystery Genre.
54: Espionage, Spies, and Skullduggery: Comic Book Counterintelligence.
55: Fantasy: An Old Genre in a New Medium.
56: Funny Animals: Whimsy and Worry in the World of Animal Narratives.
57: History and Historical Fiction: The Many Faces of Graphic History.
58: Horror Comics: The Birth, Death, and Reanimation of a Genre.
59: Manga and Its Impact on the Graphic Novel.
60: Manhwa: South Korean Comics.
61: Nonfiction Graphic Novels: The Limits of Perspective.
62: Satire and Parody in Graphic Novels.
63: Science Fiction: Expanding the Genre.
64: Seeing How Comics Work: Defining and Legitimizing Comics as Visual Storytelling.
65: Superheroes: Archetypes for the Modern Myth.
66: Violence in Graphic Novels: Historical and Cultural Necessity.
67: The War Genre in Graphic Novels.
68: Western Genre in Graphic Novels: The Transformation of the Cowboy, and His Frontier.
69: Women in Graphic Novels: Evolution and Representation.
Technique.
70: The Art of Designing the Graphic Novel.
71: Basic Visual Trends in Comics, Manga, and Graphic Novels.
72: Script, Pencils, Color, Comic! The Collaborative Process of Graphic Novel Production.
73: Drawing the Graphic Novel.
74: Penciling as Process and Narrative Tool.
75: Inking: Adding Depth and Definition.
76: Embellishing: Creating Effects with Ink.
77: The Application of Color to Sequential Art.
78: Lettering in Comics: Giving Sound to a Silent Medium.
79: Scripting a Unique Medium.
80: Continuity in Comic Book Storytelling.
Appendixes.
Glossary of Terms and Techniques.
Bibliography.
Guide to Online Resources.
Timeline.
Major Awards.
Recommended Readings: Heroes.
Index.