eBook Encyclopedia of Multimedia, 2nd Edition

  • Borko Furht
  • Published By:
  • ISBN-10: 0387784144
  • ISBN-13: 9780387784144
  • Grade Level Range: College Freshman - College Senior
  • 1001 Pages | eBook
  • Original Copyright 2009 | Published/Released May 2010
  • This publication's content originally published in print form: 2009
  • Price:  Sign in for price

About

Overview

Encyclopedia of Multimedia, Second Edition provides easy access to important concepts, issues and technology trends in the field of multimedia technologies, systems, techniques, and applications. Hundreds of leading researchers and world experts have contributed to this comprehensive collection of nearly 400 entries. Over 1200 heavily-illustrated pages (including 120+ new entries) present concise overviews of all aspects of software, systems, web tools and hardware that enable video, audio and developing media to be shared and delivered electronically.

Table of Contents

Front Cover.
Half Title Page.
Title Page.
Other Frontmatter.
Copyright Page.
Preface.
Table of Contents.
Editor-in-Chief.
Editorial Board.
List of Contributors.
1: Active Buffer Management for Provision of VCR Functionalities.
2: Adaptive Educational Hypermedia Systems.
3: Adaptive Joint Source-Channel Coding for Scalable Video.
4: Advances in Image and Video Quality Assessment.
5: Analyzing Person Information in News Video.
6: Applications of Face Recognition and Novel Trends.
7: Architecture of Commercial News Systems.
8: Audio and Video Information in Multimedia News Systems.
9: Audio Compression and Coding Techniques.
10: Audio Conferencing.
11: Audio Streaming.
12: Augmented Reality.
13: Authoring and Specification.
14: Automated Lecture Recording.
15: Automatic Generation of Video Documentaries.
16: Availability and Scalability of LOMSS.
17: Behavioral Facilitation.
18: Biometrics for User Authentication.
19: Block Matching.
20: Broadcast Encryption.
21: Camera Motions.
22: Cascading Style Sheets.
23: Categories of Video Service in Video Video-on-Demand System.
24: Cell Phones and E-Commerce.
25: CFA Image Zooming.
26: Client—Server Architecture.
27: Client—Server Multimedia Streaming.
28: Coding of Stereoscopic and Three Dimensional Images and Video.
29: Collaborative Computing.
30: Collaborative Virtual Environments.
31: Color Image Filtering and Enhancement.
32: Color Image Noise.
33: Color Image Zooming.
34: Color-Mapped Imaging.
35: Combining Intra-Image and Inter-Class Semantics for Image Matching.
36: Compressed Progressive Meshes.
37: Compressed Video Spatio-Temporal Segmentation.
38: Compression in Image Secret Sharing.
39: Content Based Music Retrieval.
40: Content Based Three Dimensional Shape Retrieval.
41: Content Distribution Network.
42: Content Extraction and Metadata.
43: Content Management in Multimedia News Systems.
44: Content Protection Solutions for Digital Home Networks.
45: Content-Based Photo Album Management Using Faces.
46: Content-User Gap in MPEG-7.
47: Context and Current Metadata Standards.
48: Context-Aware Modeling of Multimedia Content.
49: Context-Aware Multimedia.
50: Context-Aware Musical Audio.
51: Context-Aware Video Production.
52: Context-Based Arithmetic Coding.
53: Creating Adaptive Course Texts with AHA!.
54: Data Conferencing.
55: Data Discovery, Routing and Traffic Patterns.
56: Data Encryption Standard (DES) and Advanced Encryption Standard (AES).
57: Data Management Techniques for Continuous Media in Ad-Hoc Networks of Wireless Devices.
58: Data Mining for Video Coding and Transcoding.
59: Data Modeling, Multimedia.
60: Dead Reckoning.
61: Demosaicked Image Postprocessing.
62: Demosaicking.
63: Design of Object-Based Storage Devices.
64: Desktop Virtual Reality.
65: Detection of High-Level Concepts in Multimedia.
66: Device-Driven Presentation of Multimedia Content.
67: Diamond Search for Block Motion Estimation.
68: Digital Biometrics.
69: Digital Camera Image Processing.
70: Digital Cinema.
71: Digital Inpainting.
72: Digital Rights Management.
73: Digital Watermarking.
74: Discrete Cosine Transform (DCT).
75: Discrete Wavelet Transform (DWT).
76: Distance and Similarity Measures.
77: Distributed Multimedia Systems.
78: Distributed Video Coding.
79: Dithering.
80: Document Standards in Multimedia News Systems.
81: Edge Detection.
82: Edge-Sensing Mechanism.
83: Elements of Multimedia in Education.
84: Embedding Multiple Watermarks in a Transform Domain.
85: Emergent Semantics.
86: Emotion and Multimedia Content.
87: Encryption in RTP.
88: End-to-End Security for Multimedia Adaptation.
89: Experiential Media Systems.
90: Exposure Values.
91: Extensible Stylesheet Language.
92: Face and Facial Expression Recognition using Three Dimensional Data.
93: Face Detection, Tracking, and Recognition for Broadcast Video.
94: Face Recognition.
95: Face Recognition Evaluation and Pilots.
96: Face Recognition, Three Dimentional.
97: Facial Animation and Affective Human—Computer Interaction.
98: Fairness in Online Games.
99: Frequency Domain Representations for Three Dimentional Face Recognition.
100: Fuzzy Techniques for Context Representation.
101: Game Accessibility.
102: Game Event Synchronization.
103: Gaze Tracking Applied to Image Indexing.
104: Generic Multimedia Content Adaptation.
105: Geographic Video Content.
106: GIF Format.
107: H.263 Video Compression.
108: Halftoning Based Visual Secret Sharing (Vss).
109: Haptic Devices.
110: Haptic Feedback in User Interfaces.
111: Haptics.
112: Harmonic Broadcasting Protocol.
113: Hierarchical VoD System.
114: High Definition Live Streaming.
115: Huffman Coding.
116: Human Computer Interaction.
117: Hybrid Transmission Approaches for Video-on-Demand System.
118: Hypercube-Based Multi-view Video Coding.
119: Image and Video Capture.
120: Image and Video Quality Assessment.
121: Image and Video Super Resolution Techniques.
122: Image Compression and Coding.
123: Image Data Representations.
124: Image Inpainting.
125: Image Retrieval.
126: Image Search Engine.
127: Image Secret Sharing.
128: Image Watermarking.
129: Image Watermarking using Visual Cryptography.
130: Immersive Virtual Reality.
131: In Home, in Car, in Flight Entertainment.
132: Indexing Three Dimensional Scenes.
133: Infrared Face Recognition.
134: Infrastructure and Engineering.
135: Inpainting in Virtual Restoration of Artworks.
136: Integrated QoS Architecture of LOMSS.
137: Integration of Collaborative Computing With Modeling and Simulation Technologies.
138: Intel0® XScale® Micro-Architecture.
139: Interactive Story Telling.
140: Interactive Virtual Humans in Mobile Augmented Reality.
141: Interactivity in Multimedia Documents and Systems.
142: Interleaved Audio.
143: IP Telephony.
144: JFIF (JPEG File Interchange Format).
145: JPEG.
146: JPEG 2000 Image Coding Standard.
147: JPEG-LS.
148: Key Management.
149: Knowledge-Assisted Image and Video Analysis.
150: Knowledge-Based Multimedia Adaptation Decision-Taking.
151: Large Scale Multimedia Streaming in Heterogeneous Network Environments.
152: Large-Scale Object-Based Multimedia Storage Systems.
153: Large-Scale Video-on-Demand Systems.
154: Layered Access Control for Mpeg-4 Fine Granularity Scalable Video.
155: LCD Display Interfaces.
156: Legacy and Current Practice—The Reality of Contemporary Collaborative Computing.
157: Long Duration Continuous Media Retrieval.
158: Massively Multiuser Online Game.
159: Median Cut Algorithm.
160: Medical Image Segmentation.
161: Mesh, Three Dimentional.
162: Message Digest (MD5) Algorithm and Secure Hash Algorithm (SHA).
163: Middleware for Streaming Three Dimentional Meshes.
164: MIME Types.
165: Mobile Broadcast Multicast Services.
166: Motion Blurring.
167: Motion Compensation for Video Compression.
168: Motion Estimation.
169: Motion Estimation with Half-Pixel Accuracy.
170: Motion Picture Inpainting on Aged Films.
171: Motion Saliency.
172: MPEG-1 Video Compression.
173: MPEG-2 Video Compression.
174: MPEG-21 Based Video Adaptation with Encryption and Authentication.
175: MPEG-21 Digital Item Adaptation.
176: MPEG-21 Multimedia Framework.
177: MPEG-4 Advanced Video Compression (MPEG-4 AVC)/H.264.
178: MPEG-4 Video Compression.
179: MPEG-7 Applications.
180: MPEG-7: Multimedia Content Description Interface.
181: Multicast True VoD Service.
182: Multichannel Data Ordering Schemes.
183: Multimedia Adaptation Decision-Taking.
184: Multimedia Archives and Mediators.
185: Multimedia Authentication.
186: Multimedia Authoring.
187: Multimedia Conferencing.
188: Multimedia Content Adaptation in MPEG-21.
189: Multimedia Content Adaption.
190: Multimedia Content Description and Standards.
Front Cover.
Half Title Page.
Title Page.
Other Frontmatter.
Copyright Page.
Preface.
Table of Contents.
Editor-in-Chief.
Editorial Board.
List of Contributors.
1: Active Buffer Management for Provision of VCR Functionalities.
2: Adaptive Educational Hypermedia Systems.
3: Adaptive Joint Source-Channel Coding for Scalable Video.
4: Advances in Image and Video Quality Assessment.
5: Analyzing Person Information in News Video.
6: Applications of Face Recognition and Novel Trends.
7: Architecture of Commercial News Systems.
8: Audio and Video Information in Multimedia News Systems.
9: Audio Compression and Coding Techniques.
10: Audio Conferencing.
11: Audio Streaming.
12: Augmented Reality.
13: Authoring and Specification.
14: Automated Lecture Recording.
15: Automatic Generation of Video Documentaries.
16: Availability and Scalability of LOMSS.
17: Behavioral Facilitation.
18: Biometrics for User Authentication.
19: Block Matching.
20: Broadcast Encryption.
21: Camera Motions.
22: Cascading Style Sheets.
23: Categories of Video Service in Video Video-on-Demand System.
24: Cell Phones and E-Commerce.
25: CFA Image Zooming.
26: Client—Server Architecture.
27: Client—Server Multimedia Streaming.
28: Coding of Stereoscopic and Three Dimensional Images and Video.
29: Collaborative Computing.
30: Collaborative Virtual Environments.
31: Color Image Filtering and Enhancement.
32: Color Image Noise.
33: Color Image Zooming.
34: Color-Mapped Imaging.
35: Combining Intra-Image and Inter-Class Semantics for Image Matching.
36: Compressed Progressive Meshes.
37: Compressed Video Spatio-Temporal Segmentation.
38: Compression in Image Secret Sharing.
39: Content Based Music Retrieval.
40: Content Based Three Dimensional Shape Retrieval.
41: Content Distribution Network.
42: Content Extraction and Metadata.
43: Content Management in Multimedia News Systems.
44: Content Protection Solutions for Digital Home Networks.
45: Content-Based Photo Album Management Using Faces.
46: Content-User Gap in MPEG-7.
47: Context and Current Metadata Standards.
48: Context-Aware Modeling of Multimedia Content.
49: Context-Aware Multimedia.
50: Context-Aware Musical Audio.
51: Context-Aware Video Production.
52: Context-Based Arithmetic Coding.
53: Creating Adaptive Course Texts with AHA!.
54: Data Conferencing.
55: Data Discovery, Routing and Traffic Patterns.
56: Data Encryption Standard (DES) and Advanced Encryption Standard (AES).
57: Data Management Techniques for Continuous Media in Ad-Hoc Networks of Wireless Devices.
58: Data Mining for Video Coding and Transcoding.
59: Data Modeling, Multimedia.
60: Dead Reckoning.
61: Demosaicked Image Postprocessing.
62: Demosaicking.
63: Design of Object-Based Storage Devices.
64: Desktop Virtual Reality.
65: Detection of High-Level Concepts in Multimedia.
66: Device-Driven Presentation of Multimedia Content.
67: Diamond Search for Block Motion Estimation.
68: Digital Biometrics.
69: Digital Camera Image Processing.
70: Digital Cinema.
71: Digital Inpainting.
72: Digital Rights Management.
73: Digital Watermarking.
74: Discrete Cosine Transform (DCT).
75: Discrete Wavelet Transform (DWT).
76: Distance and Similarity Measures.
77: Distributed Multimedia Systems.
78: Distributed Video Coding.
79: Dithering.
80: Document Standards in Multimedia News Systems.
81: Edge Detection.
82: Edge-Sensing Mechanism.
83: Elements of Multimedia in Education.
84: Embedding Multiple Watermarks in a Transform Domain.
85: Emergent Semantics.
86: Emotion and Multimedia Content.
87: Encryption in RTP.
88: End-to-End Security for Multimedia Adaptation.
89: Experiential Media Systems.
90: Exposure Values.
91: Extensible Stylesheet Language.
92: Face and Facial Expression Recognition using Three Dimensional Data.
93: Face Detection, Tracking, and Recognition for Broadcast Video.
94: Face Recognition.
95: Face Recognition Evaluation and Pilots.
96: Face Recognition, Three Dimentional.
97: Facial Animation and Affective Human—Computer Interaction.
98: Fairness in Online Games.
99: Frequency Domain Representations for Three Dimentional Face Recognition.
100: Fuzzy Techniques for Context Representation.
101: Game Accessibility.
102: Game Event Synchronization.
103: Gaze Tracking Applied to Image Indexing.
104: Generic Multimedia Content Adaptation.
105: Geographic Video Content.
106: GIF Format.
107: H.263 Video Compression.
108: Halftoning Based Visual Secret Sharing (Vss).
109: Haptic Devices.
110: Haptic Feedback in User Interfaces.
111: Haptics.
112: Harmonic Broadcasting Protocol.
113: Hierarchical VoD System.
114: High Definition Live Streaming.
115: Huffman Coding.
116: Human Computer Interaction.
117: Hybrid Transmission Approaches for Video-on-Demand System.
118: Hypercube-Based Multi-view Video Coding.
119: Image and Video Capture.
120: Image and Video Quality Assessment.
121: Image and Video Super Resolution Techniques.
122: Image Compression and Coding.
123: Image Data Representations.
124: Image Inpainting.
125: Image Retrieval.
126: Image Search Engine.
127: Image Secret Sharing.
128: Image Watermarking.
129: Image Watermarking using Visual Cryptography.
130: Immersive Virtual Reality.
131: In Home, in Car, in Flight Entertainment.
132: Indexing Three Dimensional Scenes.
133: Infrared Face Recognition.
134: Infrastructure and Engineering.
135: Inpainting in Virtual Restoration of Artworks.
136: Integrated QoS Architecture of LOMSS.
137: Integration of Collaborative Computing With Modeling and Simulation Technologies.
138: Intel0® XScale® Micro-Architecture.
139: Interactive Story Telling.
140: Interactive Virtual Humans in Mobile Augmented Reality.
141: Interactivity in Multimedia Documents and Systems.
142: Interleaved Audio.
143: IP Telephony.
144: JFIF (JPEG File Interchange Format).
145: JPEG.
146: JPEG 2000 Image Coding Standard.
147: JPEG-LS.
148: Key Management.
149: Knowledge-Assisted Image and Video Analysis.
150: Knowledge-Based Multimedia Adaptation Decision-Taking.
151: Large Scale Multimedia Streaming in Heterogeneous Network Environments.
152: Large-Scale Object-Based Multimedia Storage Systems.
153: Large-Scale Video-on-Demand Systems.
154: Layered Access Control for Mpeg-4 Fine Granularity Scalable Video.
155: LCD Display Interfaces.
156: Legacy and Current Practice—The Reality of Contemporary Collaborative Computing.
157: Long Duration Continuous Media Retrieval.
158: Massively Multiuser Online Game.
159: Median Cut Algorithm.
160: Medical Image Segmentation.
161: Mesh, Three Dimentional.
162: Message Digest (MD5) Algorithm and Secure Hash Algorithm (SHA).
163: Middleware for Streaming Three Dimentional Meshes.
164: MIME Types.
165: Mobile Broadcast Multicast Services.
166: Motion Blurring.
167: Motion Compensation for Video Compression.
168: Motion Estimation.
169: Motion Estimation with Half-Pixel Accuracy.
170: Motion Picture Inpainting on Aged Films.
171: Motion Saliency.
172: MPEG-1 Video Compression.
173: MPEG-2 Video Compression.
174: MPEG-21 Based Video Adaptation with Encryption and Authentication.
175: MPEG-21 Digital Item Adaptation.
176: MPEG-21 Multimedia Framework.
177: MPEG-4 Advanced Video Compression (MPEG-4 AVC)/H.264.
178: MPEG-4 Video Compression.
179: MPEG-7 Applications.
180: MPEG-7: Multimedia Content Description Interface.
181: Multicast True VoD Service.
182: Multichannel Data Ordering Schemes.
183: Multimedia Adaptation Decision-Taking.
184: Multimedia Archives and Mediators.
185: Multimedia Authentication.
186: Multimedia Authoring.
187: Multimedia Conferencing.
188: Multimedia Content Adaptation in MPEG-21.
189: Multimedia Content Adaption.
190: Multimedia Content Description and Standards.