Handbook of Research on Integrating Digital Technology With Literacy Pedagogies, 1st Edition

  • Pamela M. Sullivan
  • Jessica L. Lantz
  • Brian A. Sullivan
  • Published By:
  • ISBN-10: 1799802477
  • ISBN-13: 9781799802471
  • DDC: 372.6
  • 636 Pages | eBook
  • Original Copyright 2020 | Published/Released July 2020
  • This publication's content originally published in print form: 2020

  • Price:  Sign in for price



The allure and marketplace power of digital technologies continues to hold sway over the field of education with billions spent annually on technology in the United States alone. Literacy instruction at all levels is influenced by these evolving and ever-changing tools. While this opens the door to innovations in literacy curricula, it also adds a pedagogical responsibility to operate within a well-developed conceptual framework to ensure instruction is complemented or augmented by technology and does not become secondary to it. The Handbook of Research on Integrating Digital Technology With Literacy Pedagogies is a comprehensive research publication that considers the integration of digital technologies in all levels of literacy instruction and prepares the reader for inevitable technological advancements and changes. Covering a wide range of topics such as augmented reality, literacy, and online games, this book is essential for educators, administrators, IT specialists, curriculum developers, instructional designers, teaching professionals, academicians, researchers, education stakeholders, and students.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Advances in Educational Technologies and Instructional Design (AETID) Book Series.
Titles in This Series.
Editorial Advisory Board.
Table of Contents.
Detailed Table of Contents.
Theoretical Frameworks.
1: Seeing Beyond the Screen: A Multidimensional Framework for Understanding Digital-Age Literacies.
2: Talking Through the Design: Supporting Students' Digital Video Composing Processes Through Dialogic Engagement.
3: Digital Literacies and Text Structure Instruction: Benefits, New Language Demands, and Changes to Pedagogy.
4: Theoretical and Practical Concerns Regarding Digital Texts in Literacy Instruction.
5: Multimodal Information Literacy in Higher Education: Critical Thinking, Technology, and Technical Skill.
6: Colliding Pedagogies: A Call for Diffractive Digital Literacy Teacher Education.
7: Equity, Literacies, and Learning in Technology-Rich Makerspaces.
Early Literacy and Technology Development.
8: Steamsational Writing: Inspire Children's Narrative Skills.
9: Bye-Bye Basal: Multimodal Texts in the Classroom.
10: Digital Storytelling and Young Children: Transforming Learning Through Creative Use of Technology.
11: Aligning Children's Books With Digital Tools for Reader Response: The Text, the Tech, and the Task.
12: Using Technology to Build Interactions Within and Beyond the Literacy Classroom.
13: Teacher Curatorship: Fostering Literacies With Kindergartners Using YouTube Videos.
14: Mathematical Literacy and Young Children: Incorporating Technology in the Early Childhood Classroom.
Advanced Literacy and Technology Development.
15: Using Digital Tools for Studying About and Addressing Climate Change.
16: Game Design as Literacy-First Activity: Digital Tools with/in Literacy Instruction.
17: Exploring Digitally Enhanced Literacy Practices With Preservice Teachers.
18: Examining Graduate Students' Cooperative Learning Experiences in an Online Reading Course.
19: “Nobody Really Does the Reading”: Rethinking Reading Accountability Using Technology Tools.
20: Online Student Discussions for Social Construction of Knowledge and Dialogue: A Review of Research.
21: A Systematic Review of Video Games for Second Language Acquisition.
22: Humanizing Online Assessment: Screencasting as a Multimedia Feedback Tool for First Generation College Students.
23: Designing for Purpose-Driven Technology Use Among Preservice English Teachers.
Compilation of References.
About the Contributors.