NEW

Handbook of Research on Innovative Digital Practices to Engage Learners, 1st Edition

  • Prince Hycy Bull
  • Jared Keengwe
  • Published By:
  • ISBN-10: 1522594396
  • ISBN-13: 9781522594390
  • DDC: 371.33
  • 468 Pages | eBook
  • Original Copyright 2019 | Published/Released August 2020
  • This publication's content originally published in print form: 2019

  • Price:  Sign in for price

About

Overview

Digital integration is the driving force of teaching and learning at all levels of education. As more non-traditional students seek credentialing, certification, and degrees, institutions continue to push the boundaries of innovative practices to meet the needs of diverse students. Programs and faculty have moved from merely using technology and learning management systems to unique and innovative ways to engage learners. The Handbook of Research on Innovative Digital Practices to Engage Learners is an essential scholarly publication that offers theoretical frameworks, delivery models, current guidelines, and digital design techniques for integrating technological advancements in education contexts to enforce student engagement and positive student outcomes. Featuring a wide range of topics such as gamification, wearable technologies, and distance education, this book is ideal for teachers, curriculum developers, instructional designers, principals, deans, administrators, researchers, academicians, education professionals, and students.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Advances in Educational Technologies and Instructional Design (AETID) Book Series.
Titles in This Series.
Editorial Advisory Board.
List of Contributors.
Table of Contents.
Detailed Table of Contents.
Foreword.
Preface.
Acknowledgment.
1: Gaming to Learn: Bringing Escape Rooms to the Classroom.
2: Engaging Learners With Digital Literacy Practices.
3: Breakout of a Traditional Classroom Reality With Game Based Learning Pedagogy.
4: Constructing Meaning and Engaging Learners Through Digital Tools and Practices Within the Middle Level Science Classroom.
5: Solving the Creativity Crisis: The Critical Need for Professional Development in Maker-Centered Teaching.
6: Room to IMPROVE: Designing Virtual Professional Learning Environments.
7: Examining the Links Between Affect Toward 3D Printing Technology and Interest in STEM Careers Among Female Elementary Students.
8: Using SMART Table Technology for the Interactive Elementary Classroom.
9: Saudi Arabia's Female Middle School Mathematics Teachers' Readiness and Attitudes Towards STEM Digital Technology Integration in Classrooms.
10: Lessons Learned: Teaching Latinx Teacher Candidates Through Digital Literacy and Community Service Learning.
11: Engaging Learners: A Digital Best Practice.
12: Multimedia Learning: Simulated vs. Real-World Digital Logic Circuit Curriculum.
13: Inclusive Education in Science Education: Are Science Teachers Using Inclusive Technologies in Science Classrooms?.
14: E-Portfolios and Learning Management Systems: A New Blend for Learning in Teacher Education.
15: Learning From Failure: Using Collaborative Technology to Make the Feedback Loop Work.
16: MusicWorks: Supporting Students' Musical Career Paths Through Technology Enhanced Authentic Learning.
17: Computational Participation as a Portal to Collaborative STEM.
18: Role of IT Culture in Learners' Acceptance of E-Learning.
19: Teaching and Learning 21st Century Skills for Life.
20: Integrating Formal and Informal Learning Opportunities of Technology in Higher Education.
Compilation of References.
About the Contributors.
Index.