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Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction, 1st Edition

  • Mariusz Kruk
  • Published By:
  • ISBN-10: 1522572872
  • ISBN-13: 9781522572879
  • DDC: 418.0078
  • 300 Pages | eBook
  • Original Copyright 2019 | Published/Released August 2020
  • This publication's content originally published in print form: 2019

  • Price:  Sign in for price

About

Overview

Over the last few decades, the use of virtual technologies in education, including foreign/second language instruction, has developed into a substantial field of study. Through virtual technologies, language learners can develop metacognitive and metalinguistic skills, and they can practice the language by interacting with real/virtual users or virtual objects, a very important issue for language learners who have no or little contact with native or target language speakers outside the classroom. Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction provides emerging research exploring the theoretical and practical aspects of virtual technologies and applications in engaging language learners both within and outside the classroom. Featuring coverage on a broad range of topics such as game-based learning, online classrooms, and learning management systems, this publication is ideally designed for academicians, researchers, scholars, educators, graduate-level students, software developers, instructional designers, linguists, and education administrators seeking current research on how virtual technologies can be utilized and interpreted methodologically in virtual classroom settings.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Advances in Linguistics and Communication Studies (ALCS) Book Series.
Titles in This Series.
Editorial Advisory Board.
List of Reviewers.
Table of Contents.
Detailed Table of Contents.
Preface.
1: The Use of Network-Based Virtual Worlds in Second Language Education: A Research Review.
2: Factors Affecting Learner Collaboration in 3D Virtual Worlds.
3: An Analysis of Negotiation of Meaning Functions of Advanced EFL Learners in Second Life: Negotiation of Meaning in Second Life.
4: The Effects of Second Life on the Motivation of EFL Student Teachers.
5: The Effect of Second Life as a Virtual Language Learning Environment on Speaking Anxiety: Second Life and Anxiety.
6: An Exploration of Using Audio Recorded Speaking Tasks With VoiceThread for L2 Oral Proficiency Development.
7: Exploring the Effectiveness of Online Synchronous Learning Management Systems: The Case of a Masters' Level Academic Writing Course.
8: Evaluating Mobile Instant Messaging for L2 Development: A Longitudinal Investigation.
9: Video Game-Based L2 Learning: Virtual Worlds as Texts, Affinity Spaces, and Semiotic Ecologies.
10: A Framework for Engaging Language Learners in the Online Constructivist Classrooms.
Compilation of References.
About the Contributors.
Index.