Handbook of Research on Technology Tools for Real-World Skill Development, 1st Edition

  • Yigal Rosen
  • Steve Ferrara
  • Maryam Mosharraf
  • Published By:
  • ISBN-10: 1466694424
  • ISBN-13: 9781466694422
  • DDC: 371.33
  • Grade Level Range: College Freshman - College Senior
  • 824 Pages | eBook
  • Original Copyright 2015 | Published/Released April 2016
  • This publication's content originally published in print form: 2015

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This book presents comprehensive research and discussions on the importance of practical education focused on digital literacy and the problem-solving skills necessary in everyday life. Chapters explore the broad scope of digital and computer-based learning strategies including, but not limited to, enhanced classroom experiences, assessment programs, and problem-solving training. This publication is an essential reference source for academicians, researchers, professionals, and policymakers interested in the practical application of technology-based learning for next-generation education.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Advances in Higher Education and Professional Development (AHEPD) Book Series.
Titles in This Series.
Editorial Advisory Board.
List of Contributors.
Table of Contents.
Detailed Table of Contents.
Defining Real-World Skills in Technology-Rich Environments.
1: Twenty First Century Skills vs. Disciplinary Studies?.
2: Digital Competence: A Net of Literacies.
3: The Application of Transdisciplinary Theory and Practice to STEM Education.
4: The SOAR Strategies for Online Academic Research: Helping Middle School Students Meet New Standards.
5: The Value of Metacognition and Reflectivity in Computer Based Learning Environments.
6: A Framework for Defining and Evaluating Technology Integration in the Instruction of Real-World Skills.
7: Equipping Advanced Practice Nurses with Real-World Skills.
Technology Tools for Learning and Assessing Real-World Skills.
8: Simulations for Supporting and Assessing Science Literacy.
9: Using the Collegiate Learning Assessment to Address the College-to-Career Space.
10: Rich-Media Interactive Simulations: Lessons Learned.
11: An Approach to Design Based Implementation Research to Inform Development of EdSphere®: A Brief History about the Evolution of One Personalized Learning Platform.
12: Computer Agent Technologies in Collaborative Assessments.
13: A Tough Nut to Crack: Measuring Collaborative Problem Solving.
14: Animalia: Collaborative Science Problem Solving Learning and Assessment.
15: Using Technology to Assess Real-World Professional Skills: A Case Study.