Computer-Mediated Learning for Workforce Development, 1st Edition

  • Dominic Mentor
  • Published By:
  • ISBN-10: 1522541128
  • ISBN-13: 9781522541127
  • DDC: 371.33
  • Grade Level Range: College Freshman - College Senior
  • 319 Pages | eBook
  • Original Copyright 2018 | Published/Released January 2019
  • This publication's content originally published in print form: 2018

  • Price:  Sign in for price



Technology is a driving force of innovation in every industry, and professionals need proficiency in emerging technologies to remain competitive. Recent graduates are expected to come into their chosen field both knowledgeable and ready to hit the ground running, with minimal on-the-job training. This title explains how to prepare 21st century students for today’s fast-paced workforce and explores the use of multimedia programs to train students on necessary technology skills through techniques such as game-based training curriculums and massive open online courses (MOOCs). It also touches on computer-mediated youth civic action and interaction by examining the use of social media during the Arab Spring, Occupy Wall Street, and Black Lives Matter movements. Filled with critical information on educational technology, mobile learning, and employment preparation, this book is a vital resource for academicians, education practitioners, school administrators, and advanced students.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Advances in Educational Technologies and Instructional Design (AETID) Book Series.
Titles in This Series.
Table of Contents.
Detailed Table of Contents.
1: Integrating Learning Into Work: Design the Context, Not Just the Technology.
2: The Secret Agent Society: Upskilling Teachers in the Delivery of a Game-Based Social Skills Youth Program.
3: Urban Education Technological Disparities: The Debilitating Impact on Our Students for Twenty-First Century Employment.
4: Plugged In: Youth Computer-Mediated Civic Action and Interaction Through the Prism of Modern Protest Movements.
5: TLC for MOOCS: Teaching and Learning Communities for Computer Programming.
6: Blended Learning With a Virtual Mentoring Community: Enhancing the Way We Mentor.
7: Digital Narratives of Immigrant Youth: Cultivating Mobile Activism and Mobile Journalism Skills.
8: Investigation Into the Selection of Online Learning Platforms and Tools in Higher Education.
9: Virtual, Augmented and Mobile Learning in Health Education.
10: mClass Planet of the Apps: The Rise of Mobile Learning.
11: A Roadmap for Developing Computer-Mediated Solutions for Situated Workforce Learning.
12: The Impact of Personal Response Systems on Students’ Learning Performance: Research Implications and Future Research Directions.
13: Conceptualizing Experiential Learning for Computer-Mediated Engagement.
Compilation of References.
About the Contributors.