The SAGE Encyclopedia of Out-of-School Learning, 1st Edition

  • Kylie Peppler
  • Published By: SAGE
  • ISBN-10: 1483385205
  • ISBN-13: 9781483385204
  • DDC: 371.040973
  • Grade Level Range: College Freshman - College Senior
  • 1000 Pages | eBook
  • Original Copyright 2017 | Published/Released June 2017
  • This publication's content originally published in print form: 2017

  • Price:  Sign in for price

About

Overview

This encyclopedia documents what the best research has revealed about out-of-school learning: what facilitates or hampers it, where it takes place most effectively, how we can encourage it to develop talents and strengthen communities, and why it matters.

Table of Contents

Front Cover.
Half Title Page.
Editorial Board.
Title Page.
Copyright Page.
Contents.
Other Frontmatter.
List of Entries.
Reader's Guide.
About the Editor.
Contributors.
Introduction.
1: Access and Equity in Out-of-School Learning.
2: Active Learning.
3: Additive Model of Learning.
4: Adults Learning Coding Out of School.
5: Adventure Learning.
6: Affective Learning.
7: After-School Standards.
8: After-School STEM Programming.
9: Apprenticeships.
10: Apps and the App Gap.
11: Art Museums.
12: Artifactual Literacies.
13: Assessments and Assessment Issues.
14: Association of Science-Technology Centers.
15: Augmented Reality.
16: Avatars.
17: Badges.
18: Barbie, Research on.
19: Best Practices.
20: Big Brothers Big Sisters.
21: Black Feminist Theory.
22: Blogs and Blogging.
23: Boys & Girls Clubs of America.
24: Chatrooms.
25: Child Care Learning.
26: Children's Hospitals.
27: Children's Museums.
28: Citizen Science.
29: Clubhouse Network, The.
30: Cognitive Development.
31: Comics and Manga.
32: Community Arts Programs.
33: Community Outreach Programs.
34: Community Service.
35: Community Technology Centers.
36: Community-School Partnerships.
37: Competitive, Collaborative, and Cooperative Play.
38: Computational Thinking.
39: Computer Access in the Home.
40: Computer Programming.
41: Computer-Supported Collaborative Learning.
42: Connected Learning.
43: Connectivist Massive Open Online Courses.
44: Constructionist Learning.
45: Constructivist Learning.
46: Convergence Culture.
47: Copyright.
48: Cosmopolitanism.
49: Cosplay.
50: Crafting.
51: Creativity Strategies.
52: Critical Literacies.
53: Critical Race Theory.
54: Critical Theory.
55: Cross-Age Peer Mentoring.
56: Cross-Cultural Research.
57: Cultural Studies.
58: Cultural-Historical Activity Theory.
59: Curation.
60: Cyberbullying.
61: Cyberculture.
62: Cyberlearning.
63: Data Visualization.
64: Design and Out-of-School Learning.
65: Design Playshop.
66: Design Thinking.
67: Digital Divide.
68: Digital Literacies.
69: Digital Media and Learning.
70: Digital Music Composition and Out-of-School Learning.
71: Digital Storytelling.
72: Digital Youth Network.
73: DIY Media.
74: Dropout Reengagement.
75: Ecological Systems Theory.
76: Educational Camps.
77: Electronic Portfolios.
78: Embodiment and Mathematics Learning.
79: Engagement in Tech-Mediated Learning.
80: English as a Second Language.
81: E-Textiles.
82: Ethics, Youth, and Digital Media.
83: Everyday Creativity.
84: Everyday Expertise.
85: Extracurricular Activities.
86: Fab Lab.
87: Family Learning.
88: Family Literacy.
89: Fan Fiction.
90: Fandom.
91: Feminist Theory.
92: Fifth Dimension.
93: Flipped Learning.
94: 4-H Youth Development Programs.
95: Friends and Peers.
96: Game Design.
97: Gamification of Learning.
98: Gaming and Affinity Spaces.
99: Gardening.
100: Gender in Out-of-School Learning.
101: Girl Scouts of the USA.
102: Girls on the Run.
103: Girls' Programming.
104: Grassroots Organizing.
105: Group Mentoring.
106: Hackerspaces.
107: Harry Potter Fandom.
108: Health and Online Learning.
109: Hip-Hop.
110: Hive Learning Networks.
111: Hobbies.
112: Home Environments.
113: Identity, Theories of.
114: Indigenous Heritage Communities of North America.
115: Informal Learning in Music.
116: Information Literacy.
117: Inquiry-Based Learning.
118: Interactive Sensing Technologies.
119: Interest and Interest-Driven Learning.
120: Intergenerational Learning.
121: International Issues in Out-of-School Learning.
122: Internet Activism.
123: Internet Identity.
124: Joan Ganz Cooney Center.
125: Joint Media Engagement.
126: Juvenile Justice and School Discipline.
127: Knowledge Forum.
128: Krump Culture.
129: La Clase Mágica.
130: Latinos and Organized Activities.
131: Learner-Centered Paradigms.
132: Learning Analytics.
133: Learning by Making.
134: Learning by Observing and Pitching In.
135: Learning Pathways.
136: Learning Sciences.
137: Learning Through Observation.
138: LEGO and LEGO Foundation.
139: Libraries and Library Services.
140: Lifelong and Lifewide Science Learning.
141: Linking In-School and Out-of-School Learning.