Handbook of Research on Immersive Digital Games in Educational Environments, 1st Edition

  • Aliane Loureiro Krassmann
  • √Črico Marcelo Hoff do Amaral
  • Felipe Becker Nunes
  • Gleizer Bierhalz Voss
  • Manuel Constantino Zunguze
  • ISBN-10: 1522557911
  • ISBN-13: 9781522557913
  • DDC: 371.39
  • 695 Pages | eBook
  • Original Copyright 2019 | Available October 2019
  • This publication's content originally published in print form: 2019
  • Price:  Sign in for price



Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. This title provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.