UXD and UCD Approaches for Accessible Education, 1st Edition

  • Ricardo Mendoza-González
  • Huizilopoztli Luna-García
  • Alfredo Mendoza-González
  • Published By:
  • ISBN-10: 179982327X
  • ISBN-13: 9781799823278
  • DDC: 371.33
  • 340 Pages | eBook
  • Original Copyright 2020 | Published/Released August 2020
  • This publication's content originally published in print form: 2020

  • Price:  Sign in for price



It is widely agreed throughout the world that education and access to education are human rights. In order to accommodate the educational needs of people globally, technology will be required that supports inclusion and promotes equity for both learning processes and governance in educational institutions. In order to achieve this, technological resources must be designed to be accessible and usable for all individuals by implementing user-centered design (UCD) and user experience design (UXD) processes. UXD and UCD Approaches for Accessible Education is an academic research publication that explores thoughts and experiences on accessible and equitable education from perspectives on human-computer interaction, user research, and design thinking. It seeks to improve the understanding on how technology should be designed to truly contribute to and support accessibility and equity in education. Featuring a wide range of topics such as online courses, inclusive education, and virtual reality, this publication is essential for academicians, curriculum designers, researchers, instructional designers, educational software developers, IT consultants, policymakers, administrators, and students.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Advances in Educational Technologies and Instructional Design (AETID) Book Series.
Titles in This Series.
Editorial Advisory Board.
Table of Contents.
Detailed Table of Contents.
Thoughts, Reflections, and Strategies on Accessible Education.
1: Evolution of Accessibility Metadata in Educational Resources.
2: Reflections on Instructional Design Guidelines From the MOOCification of Distance Education: A Case Study of a Course on Design for All.
3: Inclusive Education Through Accessible Mobile Serious Games.
4: UDL in Action: Implementing Strategies in a Large Online Course.
5: HCI and User Experience Design Education: Principles for Ethical and Responsible Practices in Inclusive Research and Application.
6: Physical Access Difficulties at Educational Institutions Experienced by People With Visual Impairment.
7: Attention as the Base of the Development of Learning Supported by UXD Technologies.
8: Educational Applications as a Support for Reading Disability at Elementary School.
9: Analysis of the Use of VR and Haptic Devices in the Teaching-Learning Process for Blind People.
Design, Assessment, and Redesign of Technology for Accessible Education.
10: Design Process for Accessible Virtual Reality Learning Environments: A First Approach.
11: Redesigning the User Interface of a Learning Platform for Social Engineering Integrating Web Accessibility Basics.
12: A Software Testing Process Based in Gamification for Children With Down Syndrome.
13: Virtual Course of Accessibility of the Tecnológico Nacional de México and IT Aguascalientes: Analysis and Improvement Proposal.
14: On the Development of Haptic-Virtual Learning Systems for the Education of Blind People.
15: Towards a Role-Playing Game Procedural Dungeon Generation Strategy to Help Developing Working Skills.
Compilation of References.
About the Contributors.