NEW

eBook Principles of Robotics & Artificial Intelligence, 1st Edition

  • Published By: Palgrave MacMillan
  • ISBN-10: 1682179699
  • ISBN-13: 9781682179697
  • DDC: 629.892
  • Grade Level Range: 9th Grade - College Senior
  • 400 Pages | eBook
  • Original Copyright 2018 | Published/Released February 2019
  • This publication's content originally published in print form: 2018
  • Price:  Sign in for price

About

Overview

The study of artificial intelligence and robotics offer the enormous potential of continuing the wide-reaching debate about how men and machines live together, now and in the future. The notion that a machine can respond to its environment, make decisions, and learn, has been the stuff of science fiction for hundreds of years. This work examines the key principles and concepts behind the engineering and technological advances that have allowed IBM’s Deep Blue to compete against professional chess players and game show contestants, and a device to by itself vacuum your house. Artificial intelligence (AI) infers that a machine can assess its surroundings and take steps toward a goal. Self-driving cars rely on AI not only to map a route and obey established traffic law, but also to respond to the behaviors of cars around them. Robots rely on computers, sensory feedback systems, and information processing in order to perform in the place of humans.

Table of Contents

Front Cover.
Half Title Page.
Title Page.
Copyright Page.
Contents.
1: Publisher's Note.
2: Editor's Introduction.
3: Abstraction.
4: Advanced Encryption Standard (AES).
5: Agile Robotics.
6: Algorithm.
7: Analysis of Variance (ANOVA).
8: Application Programming Interface (API).
9: Artificial Intelligence.
10: Augmented Reality.
11: Automated Processes and Servomechanisms.
12: Autonomous Car.
13: Avatars and Simulation.
14: Behavioral Neuroscience.
15: Binary Pattern.
16: Biomechanical Engineering.
17: Biomechanics.
18: Biomimetics.
19: Bionics and Biomedical Engineering.
20: Bioplastic.
21: Bioprocess Engineering.
22: C.
23: C++.
24: Central Limit Theorem.
25: Charles Babbage's Difference and Analytical Engines.
26: Client-server Architecture.
27: Cognitive Science.
28: Combinatorics.
29: Computed Tomography.
30: Computer Engineering.
31: Computer Languages, Compilers, and Tools.
32: Computer Memory.
33: Computer Networks.
34: Computer Simulation.
35: Computer Software.
36: Computer-Aided Design and Manufacturing.
37: Continuous Random Variable.
38: Cybernetics.
39: Cybersecurity.
40: Cyberspace.
41: Data Analytics (DA).
42: Deep Learning.
43: Digital Logic.
44: DNA Computing.
45: Domain-Specific Language (DSL).
46: Empirical Formula.
47: Evaluating Expressions.
48: Expert System.
49: Extreme Value Theorem.
50: Fiber Technologies.
51: Fullerene.
52: Fuzzy Logic.
53: Game Theory.
54: Geoinformatics.
55: Go.
56: Grammatology.
57: Graphene.
58: Graphics Technologies.
59: Holographic Technology.
60: Human-computer Interaction.
61: Hydraulic Engineering.
62: Hypertext Markup Language (HTML).
63: Integral.
64: Internet of Things (IoT).
65: Interoperability.
66: Interval.
67: Kinematics.
68: Limit of a Function.
69: Linear Programming.
70: Local Area Network (LAN).
71: Machine Code.
72: Magnetic Storage.
73: Mechatronics.
74: Microcomputer.
75: Microprocessor.
76: Motion.
77: Multitasking.
78: Nanoparticle.
79: Nanotechnology.
80: Network Interface Controller (NIC).
81: Network Topology.
82: Neural Engineering.
83: Numerical Analysis.
84: Objectivity (Science).
85: Object-Oriented Programming (OOP).
86: Open Access (OA).
87: Optical Storage.
88: Parallel Computing.
89: Pattern Recognition.
90: Photogrammetry.
91: Pneumatics.
92: Polymer Science.
93: Probability and Statistics.
94: Programming Languages for Artificial Intelligence.
95: Proportionality.
96: Public-key Cryptography.
97: Python.
98: Quantum Computing.
99: R.
100: Rate.
101: Replication.
102: Robotics.
103: Ruby.
104: Scale Model.
105: Scientific Control.
106: Scratch.
107: Self-management.
108: Semantic Web.
109: Sequence.
110: Series.
111: Set Notation.
112: Siri.
113: Smart City.
114: Smart Homes.
115: Smart Label.
116: Smartphones, Tablets, and Handheld Devices.
117: Soft Robotics.
118: Solar Cell.
119: Space Drone.
120: Speech Recognition.
121: Stem-and-Leaf Plots.
122: Structured Query Language (SQL).
123: Stuxnet.
124: Supercomputer.
125: Turing Test.
126: Unix.
127: Video Game Design and Programming.
128: Virtual Reality.
129: Z3.
130: Zombie.
131: Time Line of Machine Learning and Artificial Intelligence.
132: A.M. Turing Award Winners.
Glossary.
Bibliography.
Index.
Front Cover.
Half Title Page.
Title Page.
Copyright Page.
Contents.
1: Publisher's Note.
2: Editor's Introduction.
3: Abstraction.
4: Advanced Encryption Standard (AES).
5: Agile Robotics.
6: Algorithm.
7: Analysis of Variance (ANOVA).
8: Application Programming Interface (API).
9: Artificial Intelligence.
10: Augmented Reality.
11: Automated Processes and Servomechanisms.
12: Autonomous Car.
13: Avatars and Simulation.
14: Behavioral Neuroscience.
15: Binary Pattern.
16: Biomechanical Engineering.
17: Biomechanics.
18: Biomimetics.
19: Bionics and Biomedical Engineering.
20: Bioplastic.
21: Bioprocess Engineering.
22: C.
23: C++.
24: Central Limit Theorem.
25: Charles Babbage's Difference and Analytical Engines.
26: Client-server Architecture.
27: Cognitive Science.
28: Combinatorics.
29: Computed Tomography.
30: Computer Engineering.
31: Computer Languages, Compilers, and Tools.
32: Computer Memory.
33: Computer Networks.
34: Computer Simulation.
35: Computer Software.
36: Computer-Aided Design and Manufacturing.
37: Continuous Random Variable.
38: Cybernetics.
39: Cybersecurity.
40: Cyberspace.
41: Data Analytics (DA).
42: Deep Learning.
43: Digital Logic.
44: DNA Computing.
45: Domain-Specific Language (DSL).
46: Empirical Formula.
47: Evaluating Expressions.
48: Expert System.
49: Extreme Value Theorem.
50: Fiber Technologies.
51: Fullerene.
52: Fuzzy Logic.
53: Game Theory.
54: Geoinformatics.
55: Go.
56: Grammatology.
57: Graphene.
58: Graphics Technologies.
59: Holographic Technology.
60: Human-computer Interaction.
61: Hydraulic Engineering.
62: Hypertext Markup Language (HTML).
63: Integral.
64: Internet of Things (IoT).
65: Interoperability.
66: Interval.
67: Kinematics.
68: Limit of a Function.
69: Linear Programming.
70: Local Area Network (LAN).
71: Machine Code.
72: Magnetic Storage.
73: Mechatronics.
74: Microcomputer.
75: Microprocessor.
76: Motion.
77: Multitasking.
78: Nanoparticle.
79: Nanotechnology.
80: Network Interface Controller (NIC).
81: Network Topology.
82: Neural Engineering.
83: Numerical Analysis.
84: Objectivity (Science).
85: Object-Oriented Programming (OOP).
86: Open Access (OA).
87: Optical Storage.
88: Parallel Computing.
89: Pattern Recognition.
90: Photogrammetry.
91: Pneumatics.
92: Polymer Science.
93: Probability and Statistics.
94: Programming Languages for Artificial Intelligence.
95: Proportionality.
96: Public-key Cryptography.
97: Python.
98: Quantum Computing.
99: R.
100: Rate.
101: Replication.
102: Robotics.
103: Ruby.
104: Scale Model.
105: Scientific Control.
106: Scratch.
107: Self-management.
108: Semantic Web.
109: Sequence.
110: Series.
111: Set Notation.
112: Siri.
113: Smart City.
114: Smart Homes.
115: Smart Label.
116: Smartphones, Tablets, and Handheld Devices.
117: Soft Robotics.
118: Solar Cell.
119: Space Drone.
120: Speech Recognition.
121: Stem-and-Leaf Plots.
122: Structured Query Language (SQL).
123: Stuxnet.
124: Supercomputer.
125: Turing Test.
126: Unix.
127: Video Game Design and Programming.
128: Virtual Reality.
129: Z3.
130: Zombie.
131: Time Line of Machine Learning and Artificial Intelligence.
132: A.M. Turing Award Winners.
Glossary.
Bibliography.
Index.