Front Cover.
Half Title Page.
Title Page.
Copyright Page.
Contents.
Notes on the Editors and Contributors.
Introduction.
1: An Introduction to the Field of Contemporary Digital Technology Research.
2: The Historical Context.
3: The Field of Digital Technology Research.
4: New Digital Technologies: Key Characteristics and Considerations.
5: Context, Location and Mobility: A Human Story.
6: Online Information: Access, Search and Exchange.
7: Social Media, Human Connectivity and Psychological Well-Being.
8: Engaging Practices: Doing Personalized Media.
9: Ethics, Phenomenology and Ontology.
10: Research Perspectives for Digital Technologies: Theory and Analysis.
11: Critical Theory of Technology.
12: Critical and Cultural Approaches to HCI.
13: Theories of Embodiment in HCI.
14: Space and Place in Digital Technology Research: A Theoretical Overview.
15: Affect and Experiential Approaches.
16: Ethnographic Approaches to Digital Research.
17: The Mediational Perspective on Digital Technology: Understanding the Interplay between Technology, Mind and Action.
18: Ethnomethodology and Conversation Analysis: Empirical Approaches to the Study of Digital Technology in Action.
19: Behavioral Trace Data for Analyzing Online Communities.
20: Multimodal Methods for Researching Digital Technologies.
21: Projection, Place, and Point-of-View in Research through Design.
22: Design Research: Observing Critical Design.
23: Environments and Tools for Digital Research.
24: Tangibles: Technologies and Interaction for Learning.
25: Material Computing: Integrating Technology into the Material World.
26: Haptic Interfaces.
27: Contrasting Lab-Based and In-The-Wild Studies for Evaluating Multi-User Technologies.
28: Ubiquitous Virtual Reality Environments.
29: Location-Based Environments and Technologies.
30: Mobile Learning in the Majority World: A Critique of the GSMA's Position.
31: Online and Internet-Based Technologies: Gaming.
32: Online and Internet-Based Technologies: Social Networking.
33: Learner Modelled Environments.
34: The Interplay between Research and Industry: HCI and Grounded Innovation.
Afterword: Looking to the Future.
Index.