Esports and the New Gaming Culture, 1st Edition

  • Bradley Steffens
  • Published By:
  • ISBN-10: 168282926X
  • ISBN-13: 9781682829264
  • DDC: 794.8
  • Grade Level Range: 6th Grade - 12th Grade
  • 80 Pages | eBook
  • Original Copyright 2021 | Published/Released August 2020
  • This publication's content originally published in print form: 2021

  • Price:  Sign in for price



More than 450 million people worldwide watch esports each year. That is more than the number of people who watch Netflix, Hulu, ESPN, and HBO combined—and the esports audience keeps growing. This book examines the cultural phenomenon that is esports, and explores the world of professional gamers and teams, the competitions, the spectators, the business of pro gaming, and even the interscholastic programs—all of which make up this exciting revolution in spectator sports.

Table of Contents

Front Cover.
About the Author.
Copyright Page.
Important Events in the World of Esports.
Introduction: A Human Drama.
1: A Global Phenomenon.
2: Inside the World of Pro Gamers.
3: Building Esports Teams.
4: Esports in Education.
Source Notes.
For Further Research.
Picture Credits.