Virtual Learning Environments: Concepts, Methodologies, Tools And Applications, 1st Edition

  • Published By:
  • ISBN-10: 1466600128
  • ISBN-13: 9781466600126
  • DDC: 371.35
  • Grade Level Range: College Freshman - College Senior
  • 1849 Pages | eBook
  • Original Copyright 2012 | Published/Released August 2012
  • This publication's content originally published in print form: 2012

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This reference is a three volume compendium of the latest research, case studies, theories, and methodologies within the field of virtual learning environments, covering a wide range of subjects, spanning from authors across the globe and with applications at different levels of education and higher learning.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Other Frontmatter.
List of Contributors.
1: Fundamental Concepts and Theories.
2: Virtual Learning Environment.
3: Distance Learning Courses: A Survey of Activities and Assignments.
4: An Overview of Learning Management Systems.
5: Blended Learning Revisited: How it Brought Engagement and Interaction into and Beyond the Classroom.
6: The Evolution of E-Learning Management Systems: An Ethical Approach.
7: Preparing Faculty for a Learning Management System Transition.
8: Web 2.0 and Professional Development of Academic Staff.
9: Formal and Informal Learning Flows Cohesion in Web 2.0 Environment.
10: Innovative Instructional Strategies with the Use of Technology for Adult Learners.
11: An Approach for Analysing Interactions within Virtual Learning Communties.
12: Collaborative Learning and Concept Mapping for Language Teaching.
13: “You Can Lead the Horse to Water, but …”: Aligning Learning and Teaching in a Web 2.0 Context and Beyond.
14: Virtual Learning Environments: Second Life MUVEs to Leverage Student Ownership.
15: Development and Design Methodologies.
16: Didactic Design Pattern: Anonymous and Non-Anonymous Feedback.
17: Designing for Social Interaction and Social Competence in a 3D-VLE.
18: Building a Framework for an English Language Course in an LMS with SCORM Compliant Learning Objects and Activities.
19: Design and Implementation of Multiplatform Mobile-Learning Environment as an Extension of SCORM 2004 Specifications.
20: The Recursive Knowledge Development Model for Virtual Environments.
21: Virtual Learning Environment (ClassSim) Examined Under the Frame Of Andragogy.
22: Objective-Oriented Assessment in Desire2Learn for Quality Matters.
23: Supporting Mobile Access to VLE Resources through MobiGlam.
24: MobiGlam: A Framework of Interoperability and Adaptivity for Mobile Learning.
25: Integrating Ontology-Based Content Management into a Mobilized Learning Environment.
26: The Design of Learning Materials within Small Scale Projects: What is the Value of an Action Research Approach?.
27: An Architecture for Learning Environments Based on the Lightweight Integration of Intelligent Agents.
28: Object Design in Virtual Immersive Environments.
29: SOA-Frameworks for Modular Virtual Learning Environments: Comparing Implementation Approaches.
30: Tools and Technologies.
31: Second Life Brought to Life: a Case of Usability in-World.
32: Science through Second Life: A Case Study of Muve's in an Urban 9th Grade Classroom.
33: Supporting Virtual Collaborative Learning Using Collaboration Scripts and Content Schemes.
34: CSCL Techniques in Collaborative Virtual Environments: The Case of Second Life.
35: Using a Process-Aware Information System to Support Collaboration in Mobile Learning Management Systems.
36: Strategies of LMS Implementation at German Universities.
37: Interoperability Approach in E-Learning Standardization Processes.
38: Using Moodle to Teach Constructivist Learning Design Skills to Adult Learners.
39: Short Message Services for Supporting Student Learning: A Blended Approach.
40: ClassSim: An Approach to Educator Development Through a Simulation.
1: Tools and Technologies.
2: The Utilization of Concept Maps as Knowledge Systematization and Text-Authoring Tools in Collaboration-Based Educational Processes: The LOLA Experimen.
3: Hybrid Dialog: Dialogic Learning in Large Lecture Classes.
4: An Extendible Simulation Game to Promote Team Spirit on Mobile Computing Devices.
5: Utilization and Application.
6: A Case Study of Infusing Web 2.0 Tools for Blended Learning: Virtual Presentations as an Alternative Means of Assessment.
7: Social Orthotics for Youth with ASD to Learn in a Collaborative 3D VLE.
8: Applying E-Learning Technologies to Library Information Literacy Instruction.
9: Effects of Feedback on Learning Strategies in Learning Journals: Learner-Expertise Matters.
10: Towards Mobile Learning Applications Integration with Learning Management Systems.
11: Video-Enriched Learning Experiences for Performing Arts Students: Two Exploratory Case Studies.
12: Virtual Worlds and Avatars for the Development of Primary Foreign Languages and Primary Foreign Languages for the Development of Real Children.
13: Online Support for Students' Writing Skills Development in a Technical Communication Introductory Module.
14: Online Delivery of Deaf Studies Curricula in Ireland at Third Level.
15: Mode Neutral: The Pedagogy That Bridges Web 2.0 and e-Learning 2.0.
16: Integrating New Open Source Assessment Tools into Dotlearn LMS.
17: Teaching Off-Line Digital Video Editing On-Line: An Exploration into Editing and Postproduction Digital Pedagogic Practice.
18: 3D Virtual Learning Environment for Engineering Students.
19: Improvement of Engineering Students Education by E-Learning.
20: Organizational and Social Implications.
21: Collaborating to Learn: Designing and Building 3D Immersive Virtual Learning Environments for Exploring STEM Concepts in Middle School.
22: Collaborative E-Learning Techniques: Learning Management Systems vs. Multi–User Virtual Environments.
23: The Student Perspective: Can the Use of Technologies Transform Learning?.
24: The Students' Participation in WebCT: An Activity Theory Perspective on Online Collaboration of Knowledge Construction.
25: Implementing and Promoting Blended Learning in Higher Education Institutions: Comparing Different Approaches.
26: Virtual Learning Environments for Culture and Intercultural Competence.
27: Examining Race Hate Crime with Students Using a Cross Cultural International Virtual Learning Environment (VLE).
28: Benchmarking Online Learning Practices in Higher Education: Software Selection, Teacher Preparation, and Course Evaluation.
29: Knowledge Access and Interaction Evolution in Virtual Learning Communities.
30: Collaborative Knowledge Construction in Virtual Learning Environments: A Good Practice Example of Designing Online Courses in Moodle.
31: Plagiarism Detection Tools in Learning Management Systems.
32: E-Learning for ICT Group Work in a Blended Learning Environment.
33: Effects of Virtual World Environments in Student Satisfaction: An Examination of the Role of Architecture in 3D Education.
34: Individual and Collaborative Approaches in E-Learning Design.
35: Managerial Impact.
36: Using a Learning Management System to Facilitate Learning Outcomes Assessment.
37: Security and Privacy Management for Learning Management Systems.
38: Building and Maintaining Human Capital with Learning Management Systems.
39: Managing Case-Based Learning with Interactive Case Study Libraries.
1: Managerial Impact.
2: Adapting Three-Dimensional- Virtual World to Reach Diverse Learners in an MBA Program.
3: Incorporating “World View” into the LMS or CMS is Best.
4: Understanding Human Factors in Systems Selection and Implementation: Exploring the Role of Power and Politics.
5: Mobile Learning Management Systems in Higher Education.
6: Integrating the LMS in Service Oriented eLearning Systems.
7: Monitoring Students' Activity and Performance in Online Higher Education: A European Perspective.
8: An Organizational Knowledge Circulation Management System for Universities.
9: Faculty Reflections on Decision-Making and Pedagogical Use of Online Activities in Teacher Education.
10: Analyzing Functionalities of Course Management Systems: A Faculty Perspective.
11: Effective Design and Delivery of Learning Materials in Learning Management Systems.
12: Critical Issues.
13: But Do They Want Us in “Their” World? Evaluating the Types of Academic Information Students Want through Mobile and Social Media.
14: Caring in the Zone: Fostering Relationships in Virtual Learning Communities.
15: Integrating Culture with E-Learning Management System Design.
16: Enculturation of the Utilization of Learning Management System: the Experience of Universiti Putra Malaysia.
17: Towards Learning ‘Self’ and Emotional Knowledge in Social and Cultural Human-Agent Interactions.
18: Dialogues and Perception of Intersubjectivity in a Small Group.
19: Constructivism in Synchronous and Asynchronous Virtual Learning Environments for a Research Methods Course.
20: At the Intersection of Learning: The Role of the Academic Library in 3D Environments.
21: Collaboration and the Use of Three Dimensional Interface within a Virtual Learning Environment.
22: Technophobe to Technophile…Entering the Internet Culture.
23: Three Stages in the Social Construction of Virtual Learning Environments.
24: Disability Standards and Guidelines for Learning Management Systems: Evaluating Accessibility.
25: The Centralisation Dilemma in Educational IT.
26: Emerging Trends.
27: Into the Great Wide Open: Responsive Learning Environments for Personalised Learning.
28: Formula Editors and Handwriting in Mathematical E-Learning.
29: Homo Virtualis: Virtual Worlds, Learning, and an Ecology of Embodied Interaction.
30: A Comparative Study on LMS Interoperability.
31: Course Management Systems in Transition: A Mixed-Method Investigation of Students Perceptions and Attitudes of Distance Education.
32: Enhancing Electronic Examinations through Advanced Multiple-Choice Questionnaires.
33: Mentoring the Next Generation.
34: Surveillance in the Virtual Classroom.
35: Improving the Tracking of Student Participation and Effort in Online Learning.
36: Screencasting for Mathematics Online Learning: A Case Study of a First Year Operations Research Course at a Dual Delivery Mode Australian University.
37: From Active Reading to Active Dialogue: An Investigation of Annotation-Enhanced Online Discussion Forums.
38: The “Trigger” Experience: Text Messaging as an Aide Memoire to Alert Students in Mobile Usage of Teaching and Learning Resources.
39: An Exploratory Study of Student Self-Assessment in an Online Learning Context.
40: Evaluations of Online Learning Activities Based on LMS Logs.