Gaming Technologies Collection: Simulation And Gaming For Mathematical Education: Epistemology And Teaching Strategies, 1st Edition

  • Angela Piu
  • Published By:
  • ISBN-10: 1605669318
  • ISBN-13: 9781605669311
  • DDC: 372.7
  • Grade Level Range: College Freshman - College Senior
  • 244 Pages | eBook
  • Original Copyright 2011 | Published/Released September 2011
  • This publication's content originally published in print form: 2011

  • Price:  Sign in for price

About

Overview

This book proposes simulation games supported by the most recent discoveries and advances in theories of learning research, and gears operational decisions toward the development of an integrated system for the teaching of mathematics in primary schools.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Table of Contents.
Preface.
1: The Teaching and Learning of Mathematics and the Ontology of Simulation Games.
2: Epistemological Framework and Mathematical Learning.
3: Towards the Construction of a System of Maths Teaching.
4: Simulation Games: Ontology.
5: Theoretical and Methodological Aspects of Simulation Games for Learning Math.
6: Simulation Games for the Learning and Teaching of Mathematics.
7: Simulation Games and Emotive, Affective and Social Issues.
8: Theoretical Reflections on the Construction of Simulation Games.
9: Methodological Proposals for Simulation Games: The Transcoding Pattern1.
10: Design and Conduct of the Game.
11: Design of a Simulation Game for the Learning of Mathematics.
12: Description of Games.
13: The Conduct of a Simulation Game.
14: Experimental Research Project.
15: A Review of Previous Studies.
16: Research Outline.
17: Research Results.
Bibliography.
About the Contributors.
Index.