Selected Readings on the Human Side of Information Technology, 1st Edition

  • Published By:
  • ISBN-10: 1605660892
  • ISBN-13: 9781605660899
  • DDC: 004.019
  • Grade Level Range: College Freshman - College Senior
  • 550 Pages | eBook
  • Original Copyright 2008 | Published/Released February 2009
  • This publication's content originally published in print form: 2008

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About

Overview

Focuses on key issues concerning the behavioral and social aspects of information technology. Selected readings cover areas such as user behavior, human computer interaction, and social computing.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Table of Contents.
Detailed Table of Contents.
Prologue.
1: Fundamental Concepts and Theories.
2: Digital Media and Socialization.
3: Giving and Taking Offence in a Global Context.
4: Is Information Ethics Culture–Relative?.
5: The Theoretical Framework of Cognitive Informatics.
6: Development and Design Methodologies.
7: Different Levels of Information Systems Designers’ Forms of Thought and Potential for Human-Centered Design.
8: A Qualitative Study in User’s Information–Seeking Behaviors on Web Sites: A User–Centered Approach to Web Site Development.
9: A User–Centered Approach to the Retrieval of Information in an Adaptive Web Site.
10: On the Cognitive Processes of Human Perception with Emotions, Motivations, and Attitudes.
11: Kinetic User Interfaces: Physical Embodied Interaction with Mobile Ubiquitous Computing Systems.
12: Tools and Technologies.
13: Communicating in the Information Society: New Tools for New Practices.
14: Foreseeing the Future Lifestyle with Digital Music: A Comparative Study Between Mobile Phone Ring Tones and Hard-Disk Music Players Like iPod.
15: Innovative Technologies for Education and Learning: Education and Knowledge-Oriented Applications of Blogs, Wikis, Podcasts, and More.
16: Modelling Interactive Behaviour with a Rational Cognitive Architecture.
17: Utilization and Application.
18: A De–Construction of Wireless Device Usage.
19: Unraveling the Taste Fabric of Social Networks.
20: Mobile Phone Use Across Cultures: A Comparison Between the United Kingdom and Sudan.
21: The Internet, Health Information, and Managing Health: An Examination of Boomers and Seniors.
22: Insights into the Impact of Social Networks on Evolutionary Games.
23: Critical Issues.
24: Information-Communications Systems Convergence Paradigm: Invisible E-Culture and E-Technologies.
25: The Impact of Ideology on the Organizational Adoption of Open Source Software.
26: The Paleolithic Stone Age Effect? Gender Differences Performing Specific Computer-Generated Spatial Tasks.
27: Computer and Stress in Social and Healthcare Industries.
28: Emerging Trends.
29: Neo-Symbiosis: The Next Stage in the Evolution of Human Information Interaction.
30: Politeness as a Social Computing Requirement.
31: Vive la Différence: The Cross-Culture Differences Within Us.
32: Growing Up Wireless: Being a Parent and Being a Child in the Age of Mobile Communication.
33: Digital Imaging Trek: A Practical Model for Managing the Demand of the Digitally Enabled Traveller.
34: The U.S. Video Game Industry: Analyzing Representation of Gender and Race.
Index.