Table of Contents.
Detailed Table of Contents.
1: Fundamental Concepts and Theories.
2: Digital Media and Socialization.
3: Giving and Taking Offence in a Global Context.
4: Is Information Ethics Culture–Relative?.
5: The Theoretical Framework of Cognitive Informatics.
6: Development and Design Methodologies.
7: Different Levels of Information Systems Designers’ Forms of Thought and Potential for Human-Centered Design.
8: A Qualitative Study in User’s Information–Seeking Behaviors on Web Sites: A User–Centered Approach to Web Site Development.
9: A User–Centered Approach to the Retrieval of Information in an Adaptive Web Site.
10: On the Cognitive Processes of Human Perception with Emotions, Motivations, and Attitudes.
11: Kinetic User Interfaces: Physical Embodied Interaction with Mobile Ubiquitous Computing Systems.
12: Tools and Technologies.
13: Communicating in the Information Society: New Tools for New Practices.
14: Foreseeing the Future Lifestyle with Digital Music: A Comparative Study Between Mobile Phone Ring Tones and Hard-Disk Music Players Like iPod.
15: Innovative Technologies for Education and Learning: Education and Knowledge-Oriented Applications of Blogs, Wikis, Podcasts, and More.
16: Modelling Interactive Behaviour with a Rational Cognitive Architecture.
17: Utilization and Application.
18: A De–Construction of Wireless Device Usage.
19: Unraveling the Taste Fabric of Social Networks.
20: Mobile Phone Use Across Cultures: A Comparison Between the United Kingdom and Sudan.
21: The Internet, Health Information, and Managing Health: An Examination of Boomers and Seniors.
22: Insights into the Impact of Social Networks on Evolutionary Games.
23: Critical Issues.
24: Information-Communications Systems Convergence Paradigm: Invisible E-Culture and E-Technologies.
25: The Impact of Ideology on the Organizational Adoption of Open Source Software.
26: The Paleolithic Stone Age Effect? Gender Differences Performing Specific Computer-Generated Spatial Tasks.
27: Computer and Stress in Social and Healthcare Industries.
28: Emerging Trends.
29: Neo-Symbiosis: The Next Stage in the Evolution of Human Information Interaction.
30: Politeness as a Social Computing Requirement.
31: Vive la Différence: The Cross-Culture Differences Within Us.
32: Growing Up Wireless: Being a Parent and Being a Child in the Age of Mobile Communication.
33: Digital Imaging Trek: A Practical Model for Managing the Demand of the Digitally Enabled Traveller.
34: The U.S. Video Game Industry: Analyzing Representation of Gender and Race.