End User Computing: Concepts, Methodologies, Tools and Applications, 1st Edition

  • Published By:
  • ISBN-10: 1599049465
  • ISBN-13: 9781599049465
  • Grade Level Range: College Freshman - College Senior
  • 2426 Pages | eBook
  • Original Copyright 2007 | Published/Released May 2008
  • This publication's content originally published in print form: 2007

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The development of computing applications and models by personnel other than information technology departments or commercial vendors has presented an array of opportunities, challenges, successes, and pitfalls since the emergence of the practice during the two past decades.

End-User Computing: Concepts, Methodologies, Tools and Applications compiles a vast collection of the most authoritative research in this area, with more than 200 chapters from nearly 300 of the world's leading experts on end-user computing. A four-volume reference set that provides libraries with definitive studies covering all of the salient issues of the field, this resource gives researchers, managers, and other professionals from a variety of fields the knowledge and tools they need to properly understand the role of end-user computing in the modern organization. Chapter contributions cover such topics as expert systems, quality assessment, user development, human factors, project teams, and user satisfaction.

Table of Contents

Copyright Page.
Editor Page.
Additional Research Collections found in the “Contemporary Research in Information Science and Technology” Book Series.
List of Contributors.
Contents by Volume.
Introductory Chapter Contemporary Research in End-User Computing.
1: Fundamental Concepts and Theories.
2: Privacy, Risk Perception, and Expert Online Behavior: An Exploratory Study of Household End Users.
3: Gender and End-User Computing.
4: Gender and the Internet User.
5: Organization and Management Issues in End User Computing.
6: Fundamentals of Multimedia.
7: Mobile User Data Mining and Its Applications.
8: ICT, CoLs, CoPs, and Virtual Communities.
9: A Comparison of the Features of Some CoP Software.
10: Introducing the Check-Off Password System (COPS): An Advancement in User Authentication Methods and Information Security∗.
11: Click Connect and Coalesce for NGOs: Exploring the Intersection Between Online Networks, CoPs, and Events.
12: Perceptions of End-Users on the Requirements in Personal Firewall Software: An Exploratory Study.
13: E-Services Privacy: Needs, Approaches, Challenges, Models, and Dimensions.
14: Online Consumer Behavior.
15: A Generic Adaptation Framework for Web-Based Hypermedia Systems.
16: Problems and Pitfalls in the Evaluation of Adaptive Systems.
17: User Modeling in Information Portals.
18: A Successful ERP Implementation Plan: Issues and Challenges.
19: Are Information Systems' Success and Failure Factors Related? An Exploratory Study.
20: Web Information Extraction via Web Views.
21: An Open Source Primer.
22: Contextualized Learning: Supporting Learning in Context.
23: An Introduction to Head Mounted Displays for Augmented Reality.
24: Development and Design Methodologies.
25: Development Methodologies and Users.
26: End-User System Development: Lessons from a Case Study of IT Usage in an Engineering Organization.
27: Covert End User Development: A Study of Success.
28: A Taxonomy of Stakeholders: Human Roles in System Development.
29: Exploring the Factors Influencing End Users' Acceptance of Knowledge Management Systems: Development of a Research Model of Adoption and Continued Use.
30: Developing Graduate Qualities Through Information Systems and Information Technology Literacy Skills.
31: Business Graduates As End-User Developers: Understanding Information Literacy Skills Required.
32: Information Literacy for Telecenter Users in Low-Income Regional Mexican Communities.
33: Digital Literacy and the Position of the End-User.
34: Sharing Digital Knowledge with End-Users: Case Study of the International Rice Research Institute Library and Documentation Service in the Philippines.
35: Communication + Dynamic Interface = Better User Experience.
36: Meeting the Demands of Wide Audience End Users.
37: The Think Aloud Method and User Interface Design.
38: Ergonomic User Interface Design in Computerized Medical Equipment.
39: Designing and Reusing Learning Objects to Streamline WBI Development.
40: Architecture, Specification, and Design of Service-Oriented Systems.
41: Web Systems Design, Litigation, and Online Consumer Behavior.
42: Framework for User Perception of Effective E-Tail Web Sites.
43: e-Search: A Conceptual Framework of Online Consumer Behavior.
44: An Adaptive Feedback Framework to Support Reflection, Guiding, and Tutoring.
45: Modeling Learner's Cognitive Abilities in the Context of a Web-Based Learning Environment.
46: An Adaptive Predictive Model for Student Learning.
47: Building an Instructional Framework to Support Learner Control in Adaptive Educational Systems.