Technoliteracy, Discourse, and Social Practice: Frameworks and Applications in the Digital Age, 1st Edition

  • Baguley
  • Gitsaki
  • Darren L. Pullen
  • Published By:
  • ISBN-10: 1605668435
  • ISBN-13: 9781605668437
  • DDC: 303.48
  • Grade Level Range: College Freshman - College Senior
  • 290 Pages | eBook
  • Original Copyright 2010 | Published/Released January 2011
  • This publication's content originally published in print form: 2010

  • Price:  Sign in for price

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Editorial Page.
Table of Contents.
Detailed Table of Contents.
Foreword.
Preface.
Acknowledgment.
1: Leadership.
2: An Overview of Technology in Society: An Introduction to Technoliteracy.
3: Designs of Meaning: Redesigning Perceptions of School and Self Using Tactics of Resistance.
4: Hybrid Identity Design Online: Glocal Appropriation as Multiliterate Practice for Civic Pluralism.
5: Unpacking Social Inequalities: How a Lack of Technology Integration may Impede the Development of Multiliteracies among Middle School Students in the United States.
6: Information Technology: A Critical Discourse Analysis Perspective.
7: Technoliteracy in Practice.
8: CALL Course Design for Second Language Learning: A Case Study of Arab EFL Learners.
9: ICT in Malay Language Learning: Lessons Learned from Two Case Studies.
10: A Snapshot View of how Senior Visual Arts Students Encounter and Engage with Technology in Their Arts Practice.
11: The Bard and the Web: Using Vodcasting to Enhance Teaching of Shakespeare to Pre-Service English Teachers.
12: Developing Literate Practices in Design and Technology Education.
13: Multimedia, Oral History, and Teacher Education: From Community Space to Cyberspace.
14: The Literacy of Gaming.
15: The Hidden Literacies of Massively Multiplayer Online Games.
16: Multiliteracies and Games: Do Cybergamers Dream of Pedagogic Sheep?.
17: Learning from Computer Games: Literacy Learning in a Virtual World.
18: Compilation of References.
About the Contributors.
Index.