Higher Creativity for Virtual Teams: Developing Platforms for Co-Creation, 1st Edition

  • Published By:
  • ISBN-10: 1599041316
  • ISBN-13: 9781599041315
  • Grade Level Range: College Freshman - College Senior
  • 351 Pages | eBook
  • Original Copyright 2007 | Published/Released September 2007
  • This publication's content originally published in print form: 2007

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About

Overview

Advances in information communication technology tools are set against a diverse backdrop: globalizing industries and markets, as well as international mergers, takeovers and alliances. All of these invariably lead to more widely distributed collaboration, both formal and informal. The concept of creativity is often at the core of such proactive decisions.

Higher Creativity for Virtual Teams: Developing Platforms for Co-Creation delivers a defining body of research on the concept of creativity as a specific objective for virtual teams. The international authorities contributing to this collection present a complete set of tools and technologies aimed at leveraging ideas from different locations in an organization to harness creativity and deliver innovation. By providing a comprehensive reference to the state of research in the field, this reference work adds immense value to libraries worldwide.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Table of Contents.
Detailed Table of Contents.
Foreword.
Preface.
Acknowledgment.
1: Tests: Discovering Insights for Creative Success in Virtual Teams.
2: Modeling Work Processes and Examining Failure in Virtual Design Organizations.
3: Creativity in Asynchronous Virtual Teams: Putting the Pieces Together.
4: Educating Future Product Developers in Virtual Collaboration: Five Years of the E-GPR Course.
5: Media Ensembles and New Product Team Creativity: A Tree-Based Exploration.
6: The Building Blocks for Creativity in Virtual Teams.
7: Tales: From the Battlefield of Virtual Team Practice.
8: Fostering Creativity in Global Virtual Teams: Conversations with Team Leaders.
9: Rethinking Virtual Teams for Streamlined Development.
10: Enabling Creative Virtual Teams in SMEs.
11: Virtual Teams and Creativity in the Mondragón Cooperative Corporation.
12: Virtual Teams in Practice: Tales from the Battlefront of the Fuzzy Front End of the Innovation Process.
13: Tools: Unlocking the Power of Virtual Teams for Creativity.
14: Tools and Technology to Support Creativity in Virtual Teams.
15: Enhancing Flexibility in Dispersed Product Development Teams.
16: A Spatial Environment for Design Dialogue.
17: iCE: Interactive Coinnovation Environment.
18: A Virtual Environment to Support the Distributed Design of Large Made-to-Order Products.
Compilation of References.
About the Contributors.
Index.