Affective, Interactive, and Cognitive Methods for E-Learning Design: Creating an Optimal Education Experience, 1st Edition

  • Published By:
  • ISBN-10: 1605669415
  • ISBN-13: 9781605669410
  • DDC: 371.33
  • Grade Level Range: College Freshman - College Senior
  • 345 Pages | eBook
  • Original Copyright 2009 | Published/Released June 2010
  • This publication's content originally published in print form: 2009

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About

Overview

In e-learning, the learner spends a significant amount of time online, interacting with Web-based applications. This interaction carries tremendous weight in the learning process, because it directly influences the way the learner receives, comprehends, and ultimately retains information. Affective, Interactive, and Cognitive Methods for E-Learning Design: Creating an Optimal Education Experience brides a current gap in e-learning literature through focus on the study and application of human computer interaction principles in the design of online education in order to offer students the optimal learning experience. This advanced publication gives insight into the most significant design issues encountered and offers solutions to help in the creation of an ideal learning environment.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Editorial Advisory Board.
List of Reviewers.
Table of Contents.
Detailed Table of Contents.
Foreword.
Preface.
1: Background.
2: From e–Learning to e–Education: Goals, Strategic Assessment and Implications.
3: Social Interaction and Collaborative Learning.
4: Web Advances in Education: Interactive, Collaborative Learning via Web 2.0.
5: Individual and Collaborative Approaches in E–Learning Design.
6: Interface Design for Social Interaction in E–Learning Environments.
7: Technology–Enhanced Learning Design.
8: E–Learning Design from a “Quality of Experience” Perspective: Heuristics and Case-Studies.
9: A Pedagogics Pattern Model of Blended E–Learning: A Step Towards Designing Sustainable Simulation-Based Learning.
10: Designing E–Learning Applications with Students: The Case of the We!Design Methodology.
11: Orchestrating Ontologies for Courseware Design.
12: Paul: An Adaptive Electronic Learning Environment to Develop Teacher Expertise and ICT–Related Technological Pedagogical Content Knowledge (ICT–TPCK).
13: Using E–Learning to Achieve Fluency in Foreign Languages.
14: Multimedia and Virtual Reality in E–Learning.
15: Key Factors and New Directions of Multimedia Learning Design.
16: Virtual Reality in Education.
17: From Usability to User Experience: Evaluating the Educational and Motivational Value of an Augmented Reality Learning Scenario.
18: Affective Computing in E–Learning Environments.
19: The Potential of Affective Computing in E–Learning: The Journey from Theory to Practice in the “Myself” Project.
20: Affective E–Learning System: Analysis of Learners’ State.
Compilation of References.
About the Contributors.
Index.