Cases on Collaboration in Virtual Learning Environments: Processes and Interactions, 1st Edition

  • Donna Russell
  • Published By:
  • ISBN-10: 1605668796
  • ISBN-13: 9781605668796
  • DDC: 371.334
  • Grade Level Range: College Freshman - College Senior
  • 313 Pages | eBook
  • Original Copyright 2009 | Published/Released March 2010
  • This publication's content originally published in print form: 2009

  • Price:  Sign in for price



As emerging technologies increase the potential for constructivist learning processes and responses, it is critical that educational researchers, instructional designers, cognitive scientists, and information scientists become more aware of advances in these correlating fields. "Cases on Collaboration in Virtual Learning Environments: Processes and Interactions" provides a systematic response to this highly innovative and rapidly evolving field for enhanced education and training. Containing unique research cases on experiences, implementations, and applications of virtual learning environments, this publication offers a critical collection of leading explorations useful to educational practitioners, researchers, and those involved in related fields of study.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Editorial Advisory Board.
Table of Contents.
Detailed Table of Contents.
1: The Making of the University Life Café: Harnessing Interactive Technologies and Virtual Community for an Anti–Suicide Website for College Students.
2: 3D Design and Collaboration in Massively Multi-User Virtual Environments (MUVEs).
3: Music Matters: A Unique Distance Education Opportunity for the Humanities.
4: Virtual Worlds and Avatars for the Development of Primary Foreign Languages and Primary Foreign Languages for the Development of Real Children.
5: Transpositions in Configurable Virtual Storyworlds.
6: Argumentative Interactions and Learning Through a Virtual Environment: Lessons Learned from the Implementation of a Case in Science.
7: Obesity Prevention in Second Life: The International Health Challenge.
8: Dissection of a Desktop Microworld.
9: Using Digital Communities to Enhance Student Persistence and Retention.
10: Designing for Social Interaction and Social Competence in a 3D-VLE.
11: Maximizing Collaborative Learning and Work in Digital Libraries and Repositories: A Conceptual Meta-Case.
12: Creating a Motivated Online Graduate Community.
13: Developing Collaborative Problem-Solving in an Online Training Program for Insurance Agents.
14: Ethical and Legal Issues in Teaching and Learning in Second Life in a Graduate Online Course.
15: Second Life® Project Development as a Venue for Interdisciplinary Collaboration.
16: Critical Thinking in Discussion: Online versus Face-to-Face.
17: Enhancing Intelligence, English and Math Competencies in the Classroom via e@Leader Integrated Online Edutainment Gaming and Assessment.
18: Herding Cats: Striking a Balance Between Autonomy and Control in Online Classes.
19: The Critical and Historical View in Communities of Practice (CoP) for the Development in Education.
Compilation of References.
About the Contributors.