Encyclopedia of Mobile Computing and Commerce, 1st Edition

  • Editor: David Taniar [Monash University (Australia)]
  • Published By:
  • ISBN-10: 1599040034
  • ISBN-13: 9781599040035
  • Grade Level Range: College Freshman - College Senior
  • 1100 Pages | eBook
  • Original Copyright 2007 | Published/Released October 2007
  • This publication's content originally published in print form: 2007

  • Price:  Sign in for price

About

Overview

The Encyclopedia of Mobile Computing and Commerce is the leading reference source for innovative research on mobile applications and commerce. This two-volume encyclopedia set presents current trends in mobile computing and their potential use in business and commerce. Hundreds of internationally renowned scholars and practitioners have written comprehensive articles exploring the latest concepts, technologies, and innovations in this rapidly expanding field. Thousands of definitions and references to additional literature have been included to stimulate further research. The Encyclopedia of Mobile Computing and Commerce is an indispensable reference work for every academic, public, and private library.

Key features include:

  • More than 180 comprehensive articles provided by hundreds of international experts
  • A compendium of thousands of key terms with in-depth definitions
  • Comprehensive coverage of innovative mobile computing technologies, applications, and concepts
  • Thousands of references to existing literature on mobile computing and commerce to assist in further research
  • Complete index of topics, key terms, entries, and contributors
  • Cross-referencing of key terms, figures, and information pertinent to mobile technologies

Contributors

Contributors

  • David Taniar [Monash University (Australia)]

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Editorial Advisory Board.
List of Contributors.
Contents by Volume.
Contents by Topic.
Foreword.
Preface.
Acknowledgments.
About the Editor.
1: Academic Activities Based on Personal Networks Deployment.
2: Accessibility of Mobile Applications.
3: Acoustic Data Communication with Mobile Devices.
4: Adaptive Transmission of Multimedia Data over UMTS.
5: Addressing the Credibility of Mobile Applications.
6: Adoption and Diffusion of M-Commerce.
7: Adoption of M-Commerce Devices by Consumers.
8: Advanced Resource Discovery Protocol for Semantic-Enabled M-Commerce.
9: Anycast-Based Mobility.
10: Applications Suitability on PvC Environments.
11: A Bio-Inspired Approach for the Next Generation of Cellular Systems.
12: Brain Computer Interfacing.
13: Bridging Together Mobile and Service-Oriented Computing.
14: Browser-Less Surfing and Mobile Internet Access.
15: Building Web Services in P2P Networks.
16: Business and Technology Issues in Wireless Networking.
17: Business Strategies for Mobile Marketing.
18: Cache Invalidation in a Mobile Environment.
19: Communicating Recommendations in a Service-Oriented Environment.
20: Content Personalization for Mobile Interfaces.
21: Content Transformation Techniques.
22: Context-Adaptive Mobile Systems.
23: Context-Aware Mobile Geographic Information Systems.
24: Context-Aware Systems.
25: Contractual Obligations between Mobile Service Providers and Users.
26: Convergence Technology for Enabling Technologies.
27: Cooperative Caching in a Mobile Environment.
28: CORBA on Mobile Devices.
29: Cross-Layer RRM in Wireless Data Networks.
30: Data Caching in Mobile Ad-Hoc Networks.
31: Decision Analysis for Business to Adopt RFID.
32: Definitions, Key Characteristics, and Generations of Mobile Games.
33: Design Methodology for Mobile Information Systems.
34: Distributed Approach for QoS Guarantee to Wireless Multimedia.
35: Distributed Computing in Wireless Sensor Networks.
36: Distributed Heterogeneous Tracking for Augmented Reality.
37: Distributed Web GIS.
38: Dynamic Pricing Based on Net Cost for Mobile Content Services.
39: Efficient and Scalable Group Key Management in Wireless Networks.
40: Efficient Replication Management Techniques for Mobile Databases.
41: Embedded Agents for Mobile Services.
42: Enabling Mobile Chat Using Bluetooth.
43: Enabling Mobility in IPv6 Networks.
44: Enabling Multimedia Applications in Memory-Limited Mobile Devices.
45: Enabling Technologies for Mobile Multimedia.
46: Enabling Technologies for Pervasive Computing.
47: Extreme Programming for Mobile Applications.
48: Factors Affecting Mobile Commerce and Level of Involvement.
49: A Game-Based Methodology for Collaborative Mobile Applications.
50: Gender Difference in the Motivations of Mobile Internet Usage.
51: Handheld Computing and J2ME for Internet-Enabled Mobile Handheld Devices.
52: An Infrastructural Perspective on U-Commerce.
53: Integrating Pedagogy, Infrastructure, and Tools for Mobile Learning.
54: Intelligent Medium Access Control Protocol for WSN.
55: Intelligent User Preference Detection for Product Brokering.
56: Interactive Multimedia File Sharing Using Bluetooth.
57: Interactive Product Catalog for M-Commerce.
58: An Interactive Wireless Morse Code Learning System.
59: Interworking Architectures of 3G and WLAN.
60: iPod as a Visitor’s Personal Guide.
61: Keyword-Based Language for Mobile Phones Query Services.
62: Knowledge Representation in Semantic Mobile Applications.
63: Location-Based Multimedia Content Delivery System for Monitoring Purposes.
64: Location-Based Multimedia Services for Tourists.
65: Location-Based Services.
66: M-Advertising.
67: Man-Machine Interface with Applications in Mobile Robotic Systems.
68: M–Commerce Technology Perceptions on Technology Adoptions.
69: M–Learning with Mobile Phones.
70: Mobile Ad–Hoc Networks.
71: Mobile Agent Protection for M–Commerce.
72: Mobile Agent–Based Discovery System.
73: Mobile Business Applications.
74: Mobile Cellular Traffic with the Effect of Outage Channels.
75: Mobile Commerce.
76: Mobile Commerce Adoption Barriers.
77: A Mobile Computing and Commerce Framework.
78: Mobile E-Commerce as a Strategic Imperative for the New Economy.
79: Mobile Enterprise Readiness and Transformation.
80: Mobile Entertainment.
81: Mobile File-Sharing over P2P Networks.
82: Mobile Gaming.
83: Mobile Healthcare Communication Infrastructure Networks.
84: Mobile Hunters.