Editorial Advisory Board.
List of Contributors.
Social Computing: Concepts, Methodologies, Tools, and Applications.
About the Editor.
1: Fundamental Concepts and Theories.
2: Social Influence and Human Interaction with Technology.
3: Social and Human Elements of Information Security: A Case Study.
4: Computer—Mediated Communication Learning Environments: The Social Dimension.
5: Online Communities and Social Networking.
6: IT and the Social Construction of Knowledge.
7: Social Learning Aspects of Knowledge Management.
8: Agents and Social Interaction: Insights from Social Psychology.
9: Cyber—Identities and Social Life in Cyberspace.
10: Establishing the Credibility of Social Web Applications.
11: The Evolution and Influence of Social Presence Theory on Online Learning.
12: Social Presence.
13: Reconceptualising Information Literacy for the Web 2.0 Environment?.
14: Social Networking.
15: Social Networks in Information Systems: Tools and Services.
16: Educational and Social Benefits of Social Network Sites: Applications to Human Services Education and Practice.
17: Teens and Social Networking Services: An Overview.
18: Social Networking and Personal Learning Environment.
19: Web 2.0 Social Networking Sites.
20: Mobile Social Networks: A New Locus of Innovation.
21: Mobile Social Networks and Services.
22: Mobile Social Web: Opportunities and Drawbacks.
23: Social Software (and Web 2.0).
24: Self—Organization in Social Software for Learning.
25: Living, Working, Teaching and Learning by Social Software.
26: Mailing Lists and Social Semantic Web.
27: Social Semantic Web and Semantic Web Services.
28: Technological Social—ism.
29: Development and Design Methodologies.
30: Distributed Learning Environments and Social Software: In Search for a Framework of Design.
31: Pedagogical Responses to Social Software in Universities.
32: Electronic Classroom, Electronic Community: Designing eLearning Environments to Foster Virtual Social Networks and Student Learning.
33: A Methodology for Integrating the Social Web Environment in Software Engineering Education.
34: Ambient Pedagogies, Meaningful Learning and Social Software.
35: A Social Framework for Software Architectural Design.
36: From Pragmatism to Interaction Design: A Sociotechnical Design Space.
37: The ‘Social Experience Factory’ and the Fabrics of Collaboration in Virtual Communities of Practice.
38: Information Systems Development: Understanding User Participation as a Social Network.
39: A Framework for Integrating the Social Web Environment in Pattern Engineering.