Encyclopedia of Human Computer Interaction, 1st Edition

  • Editor: Claude Ghaoui [Liverpool John Moores University (UK)]
  • Published By:
  • ISBN-10: 1591407982
  • ISBN-13: 9781591407980
  • Grade Level Range: College Freshman - College Senior
  • 738 Pages | eBook
  • Original Copyright 2006 | Published/Released April 2006
  • This publication's content originally published in print form: 2006

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Originally published in print format in 2004.
Human Computer Interaction attracts innovation and creativity because of its multi-disciplinary nature, in computing and IT research and development. For the last 25 years or so, it inspired new solutions, specially, for the benefit of the user as a human being, making the user the focal point which technology should serve rather than the other way round.

Encyclopedia of Human Computer Interaction is the most thorough and definitive source providing coverage of everything related to the field of human computer interaction. This encyclopedia covers a wide range of human computer interaction related topics such as concepts, design, usability, evaluation, innovations, and applications of human computer interaction in organizations around the globe. Hundreds of contributors and advisors from around the world have conferred their expertise to this publication, making this encyclopedia a single source of authoritative and contemporary research in field of human computer interaction.

Encyclopedia of Human Computer Interaction also includes coverage of real life experiences and cases of human computer interaction and the lessons learned helping readers to learn extensively about this important field of study.

Key features include:

  • Numerous contributions international scholars providing comprehensive coverage of theory and concepts of Human Computer Interaction
  • Example of best practices and case studies in Human Computer Interaction
  • A compendium of terms, definitions and explanations of concepts, processes and acronyms provided by international experts
  • Organized by titles and indexed by authors and topics, making it a convenient methods of reference for readers
  • Cross referencing of key terms, figures and information related to Human Computer Interaction

Originally published in print format in 2005.



  • Claude Ghaoui [Liverpool John Moores University (UK)]

Table of Contents

Title Page.
Staff Page.
Copyright Page.
Editorial Advisory Board.
List of Contributors.
About the Editor.
1: Abduction and Web Interface Design.
2: Adaptable and Adaptive Web-Based Educational Systems.
3: Agent-Based System for Discovering and Building Collaborative Communities.
4: Agent-Supported Interface for Online Tutoring.
5: Analyzing and Visualizing the Dynamics of Scientific Frontiers and Knowledge Diffusion.
6: Art as Methodology.
7: Attention Aware Systems.
8: Automated Deduction and Usability Reasoning.
9: Automatic Evaluation of Interfaces on the Internet.
10: Automatic Facial Expression Analysis.
11: A Case Study on the Development of Broadband Technology in Canada.
12: Cognitive Graphical Walkthrough Interface Evaluation.
13: Cognitively Informed Multimedia Interface Design.
14: Communication + Dynamic Interface = Better User Experience.
15: Computer Access for Motor-Impaired Users.
16: Computer-Based Concept Mapping.
17: Computer-Supported Collaborative Learning.
18: Conceptual Models and Usability.
19: A Cooperative Framework for Information Browsing in Mobile Environment.
20: CSCW Experience for Distributed System Engineering.
21: Cultural Diversity and Aspects of Human Machine Systems in Mainland China.
22: The Culture(s) of Cyberspace.
23: Design Frameworks.
24: Design Rationale for Increasing Profitability of Interactive Systems Development.
25: The Development of the Personal Digital Assistant (PDA) Interface.
26: Development Methodologies and Users.
27: A Dynamic Personal Portfolio Using Web Technologies.
28: Education, the Internet, and the World Wide Web.
29: The Effect of Usability Guidelines on Web Site User Emotions.
30: Elastic Interfaces for Visual Data Browsing.
31: Engagability.
32: Ethics and HCI.
33: Expectations and Their Forgotten Role in HCI.
34: Eye Tracking in HCI and Usability Research.
35: From User Inquiries to Specification.
36: Fuzzy Logic Usage in Emotion Communication of Human Machine Interaction.
37: GIS Applications to City Planning Engineering.
38: A GIS-Based Interactive Database System for Planning Purposes.
39: Globalization, Culture, and Usability.
40: Grounding CSCW in Social Psychology.
41: HCI in South Africa.
42: Hedonic, Emotional, and Experiential Perspectives on Product Quality.
43: Human Factors in the Development of Trend Detection and Tracking Techniques.
44: Human-Centered Conceptualization and Natural Language.
45: Human-Computer Interaction and Security.
46: Iconic Interfaces for Assistive Communication.
47: The Importance of Similarity in Empathic Interaction.
48: Improving Dynamic Decision Making Through HCI Principles.
49: Including Users with Motor Impairments in Design.
50: The Influence of Expressive Images for Computer Interaction.
51: Information Interaction Beyond HCI.
52: Information Rich Systems and User's Goals and Information Needs.
53: Information Space.
54: Intelligent Multi-Agent Cooperative Learning System.
55: Interactive Speech Skimming via Time-Stretched Audio Replay.
56: International Standards for HCI.
57: Internet-Mediated Communication at the Cultural Interface.
58: Knowledge Management as an E-Learning Tool.
59: Knowledgeable Navigation in Virtual Environments.
60: The Language of Cyberspace.
61: Mobile Clinical Learning Tools Using Networked Personal Digital Assistants (PDAs).
62: Moral Mediators in HCI.
63: Motivation in Component-Based Software Development.
64: Obstacles for the Integration of HCI Practices into Software Engineering Development Processes.
65: On Not Designing Tools.
66: Online Learning.
67: An Overview of an Evaluation Framework for E-Learning.
68: An Overview of Multimodal Interaction Techniques and Applications.
69: PDA Usability for Telemedicine Support.
70: Pen-Based Digital Screen Interaction.
71: The Prospects for Identity and Community in Cyberspace.
72: Question Answering from Procedural Semantics to Model Discovery.
73: Recommender Systems in E-Commerce.
74: Replicating Human Interaction to Support E-Learning.
75: A Semantic Learning Objects Authoring Tool.
76: Sense of Presence.
77: Site Maps for Hypertext.
78: Social Factors and Interface Design Guidelines.
79: Social-Technical Systems.
80: Socio-Cognitive Engineering.
81: Software Engineering and HCI.
82: Spam.
83: Spam as a Symptom of Electronic Communication Technologies that Ignore Social Requirements.
84: Supporting Culture in Computer-Supported Cooperative Work.
85: Supporting Navigation and Learning in Educational Hypermedia.
86: Task Analysis at the Heart of Human-Computer Interaction.
87: Task Ontology-Based Human-Computer Interaction.
88: The Think Aloud Method and User Interface Design.
89: Tool Support for Interactive Prototyping of Safety-Critical Interactive Applications.
90: Toward an HCI Theory of Cultural Cognition.
91: Tracking Attention Through Browser Mouse Tracking.
92: Traditional vs. Pull-Down Menus.
93: Turning the Usability Fraternity into a Thriving Industry.
94: Ubiquitous Computing and the Concept of Context.
95: Ubiquitous Internet Environments.
96: Understanding and Improving Usability Inspection Methods.
97: Understanding Cognitive Processes in Educational Hypermedia.
98: Usability Barriers.
99: Usability Data Quality.
100: The Use and Evolution of Affordance in HCI.
101: Use of the Secondary Task Technique for Tracking User Attention.
102: Using Mobile Communication Technology in Student Mentoring.
103: Various Views on Digital Interactivity.
104: Visual and Physical Interfaces for Computer and Video Games.
105: WAP Applications in Ubiquitous Scenarios of Work.
106: Wearable and Mobile Devices.
107: Web Credibility.
108: Web-Based Human Machine Interaction in Manufacturing.
109: Web-Based Instructional Systems.
Index of Key Terms.