Human Factors in Software Development and Design, 1st Edition

  • Saqib Saeed
  • Published By:
  • ISBN-10: 146666486X
  • ISBN-13: 9781466664869
  • DDC: 005.1
  • Grade Level Range: College Freshman - College Senior
  • 316 Pages | eBook
  • Original Copyright 2015 | Published/Released December 2015
  • This publication's content originally published in print form: 2015

  • Price:  Sign in for price



Computer programs and processes that take into account the goals and needs of the user meet with the greatest success, so it behooves software engineers to consider the human element inherent in every line of code they write. Human Factors in Software Development and Design brings together high quality research on the influence and impact of ordinary people on the software industry. With the goal of improving the quality and usability of computer technologies, this premier reference is intended for students and practitioners of software engineering as well as researchers, educators, and interested laymen.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Advances in Systems Analysis, Software Engineering, and High Performance Computing (ASASEHPC) Book Series.
Titles in this Series.
Editorial Advisory Board.
Table of Contents.
Detailed Table of Contents.
1: Open Innovation: Assessing the Socio-Economic Factors of Global Software Development.
2: Innovations in Information and Communication Technology Platforms for Public Administration: Consulting the British Public in the Digital Age.
3: Software Engineering and New Emerging Technologies: The Involvement of Users for Development Applications for Tablets.
4: The Games People Play: The Politics of Software Platform Development and ICT Project Design for Public Sector Administration Reform.
5: Investigating the Success of OSS Software Projects.
User-Centered Design.
6: Creating Effective Communication Among User-Centered Technology Design Groups.
7: Managing Differences in Situational Awareness Due to Roles in the Design-Use Process of Complex Systems.
8: Improving Novice Programmers' Skills through Playability and Pattern Discovery: A Descriptive Study of a Game Building Workshop.
9: Wiki for Agility.
10: A Semantic Approach for Multi-Agent System Design.
11: Model to Estimate the Human Factor Quality in FLOSS Development.
12: From Knowledge Management to Knowledge Governance: A System-Centred Methodology for Designing Indigenous Knowledge Management System.
Usability Engineering.
13: Usability Evaluation Methods:A Systematic Review.
14: Personas and Scenarios Based on Functioning and Health Conditions.
15: Role of Usability in E-Learning System:An Empirical Study of OWASP WebGoat.
Compilation of References.
About the Contributors.