Encyclopedia of Virtual Communities and Technologies, 1st Edition

  • Editor: Steve Clarke [University of Hull (UK)]
  • Published By:
  • ISBN-10: 1591407974
  • ISBN-13: 9781591407973
  • Grade Level Range: College Freshman - College Senior
  • 589 Pages | eBook
  • Original Copyright 2006 | Published/Released December 2005
  • This publication's content originally published in print form: 2006

  • Price:  Sign in for price



Advances in computer and telecommunications technologies during the past several decades, have facilitated the creation of virtual communities and organizations throughout the world. As the growth in virtual communities accelerates, researchers are facing new challenges to learn about the latest of research and practices in this fast growing filed. The Encyclopedia of Virtual Communities and Technologies provides the most inclusive coverage of the concepts and realities in the field of virtual communities and technologies. The hundreds of entries included in this encyclopedia have been authored by 142 leading international researchers, presenting an in-depth analysis of conceptual, technical, and the impacts of virtual environments in our global village. In addition, over 100 entries provide coverage of different types of virtual communities, their social status and impact, and individual and group behavior in these communities. This encyclopedia also offers coverage of upcoming and emerging technologies for virtual communities human-computer interfaces, new networking, mobile computing, web services, and synchronous and asynchronous environments.

Key features include:

  • Numerous contributions from known international scholars providing comprehensive coverage of theory and concepts of Virtual Communities
  • Example of best practices and case studies in in Virtual Communities around the World
  • A compendium of over 800 terms, definitions and explanations of concepts, processes and acronyms provided by international experts
  • More than 2,200 comprehensive references
  • Organized by titles and indexed by authors and topics, making it a convenient methods of reference for readers
  • Cross referencing of key terms, figures and information related to Virtual Communities and Applications

Originally published in print format in 2005.



  • Steve Clarke [University of Hull (UK)]

Table of Contents

Title Page.
Copyright Page.
Editorial Advisory Board.
List of Contributors.
About the Editor.
1: Biometrics in Virtual Communities and Digital Governments.
2: Building Trust in Virtual Communities.
3: Business Advantage of Community Knowledge.
4: Business Applications of Virtual Communities.
5: Cancer Patient–to–Patient Online Discussion Groups.
6: Codes of Ethics in Virtual Communities.
7: Collaboration, Communication, and Learning in a Virtual Community.
8: Collaborative Information Management System for Science Domains.
9: Communicating in Synchronous Text–Based Virtual Communities.
10: Computer–Mediated Communication in Virtual Learning Communities.
11: Converting Online Community Visitors into Online Consumers.
12: Copyright Protection in Virtual Communities Through Digital Watermarking.
13: Copyright Protection Through Digital Watermarking.
14: Creating Telepresence in Virtual Mediated Environments.
15: Cross–Disciplinary Learning in Virtual Teams.
16: Cross–Disciplinary Virtual Design Teams.
17: Cultural Diversity and the Digital Divide.
18: Cultural Presence.
19: Culture in Virtual Communities.
20: Cyber Rhetoric and Online Ethos.
21: Cyberspace.
22: Defining "Virtual Community".
23: Detecting and Responding to Online Deception.
24: Developing Virtual Communities in Transition Economies.
25: Differences in the Use of Media Across Cultures.
26: Discussing Health Issues on the Internet.
27: Distance Learning Applications Using Virtual Communities.
28: Draw to Participate in Virtual Communities.
29: E–Commerce Product Selection and Evaluation Services.
30: Effective Virtual Working Through Communities of Practice.
31: E–Leadership.
32: E–Learning Models.
33: E–Learning vs. Traditional Teaching Methods.
34: An Electronic Auction Service Framework Based on Mobile Software Agents.
35: Electronic Networks of Practice and Communities of Practice.
36: Engaging Organisational Culture to Overcome Social Barriers in Virtual Communities.
37: Establishing and Sustaining Trust in Virtual Organizations.
38: Ethics of Deception in Virtual Communities.
39: Examining Social Structure in an Electronic Network of Practice.
40: Extending Online Communities Through Virtual Parallel Systems.
41: Government Applications of Virtual Communities.
42: Grey Market Informatics.
43: Groupware and Team Aware.
44: How an Association Evolved Using Communities of Practice.
45: Human Resources and Knowledge Management Based on E–Democracy.
46: Hyperlink Analysis.
47: ICT, CoLs, CoPs, and Virtual Communities.
48: Implications of Virtual Schooling for Socialization and Community.
49: Improving Discussion in Virtual Communities.
50: Influence on Knowledge Construction.
51: Information Integrity for CRM in a Virtual World.
52: Information Navigation and Knowledge Discovery in Virtual Communities.
53: Integrating Visualization Techniques in Groupware Interfaces.
54: Intellectual Property Rights in Open Source Software Communities.
55: Internet–Mediated Communities.
56: Investor Empowerment or Market Manipulation in Financial Virtual Communities.
57: Mediacommunication Based on Application–Layer Multicast.
58: The MENOS Organization.
59: Mobile Internet and Handheld Devices for Virtual Communities.
60: Modelling Stages of Behaviour in Social Virtual Communities.
61: MOOs as Virtual Communities.
62: Motivation in Online Communities.
63: Online Consumer Behavior.
64: Online Deception Types.
65: Online Empathy.
66: Online Gaming.
67: Online Group Facilitation Skills.
68: Online Social Networking for New Research Opportunities.
69: Open Source Software Communities.
70: Open–Source Software Issues.
71: Peer–to–Peer Technology for File Sharing.
72: Peer–to–Peer Wireless Network Confederation.
73: Peer–to–Peer–Based Collaboration for Virtual Communities.
74: Predicting Activity Levels in Virtual Communities.
75: Psychological Sense of Community in Virtual Communities.
76: Racial Issues in the Virtual Classroom.
77: Representing Virtual Communities for Advanced Services.
78: Reusable Learning Resources for Virtual Learning Environments.
79: Sanctioning Mechanisms in Virtual Communities.
80: Sociability and Usability for Active Participation.
81: Social Impact of Virtual Networking.
82: Success of Virtual Environments.
83: Supporting a Virtual Community for the Elderly.
84: Technology–Based Models.
85: Telework and the Academic Librarian.
86: Trust Between Managers and Subordinates in Virtual Communities.
87: Trust in B2B E–Commerce Virtual Communities.
88: Trust in Virtual Communities.
89: Trust in Virtual Organizations.
90: Understanding Knowledge Bases and Building Membership in Virtual Communities.
91: Understanding Virtual Communities in Online Games.
92: User Acceptance of Virtual Technologies.
93: User Trust in the BBS Communities.
94: Virtual Campus of Nanyang Technological University.
95: Virtual Collaborative Design.
96: Virtual Communities and Local Youth E-Democracy.
97: Virtual Communities and Social Capital Theory.
98: Virtual Communities and the Alignment of Web Ontologies.
99: Virtual Communities for Development.
100: Virtual Communities' Impact on Politics.
101: Virtual Communities in an MBA.
102: Virtual Communities in Banking Customer Retention.
103: Virtual Communities Wish List.
104: Virtual Community as New Marketing Channel.
105: Virtual Community Models in Relation to E–Business Models.
106: Virtual Community Sustainability.
107: Virtual Marketplace for Agent–Based Electronic Commerce.
108: Virtual Organizing Online Communities in Support of Knowledge Synthesis.
109: Virtual Places.
110: Virtual Reality Technology in Computer–Aided Production Engineering.
111: Virtual Reality User Acceptance.
112: Virtual Teams Classification.
113: Virtually Finding Community in the Third Space.
114: Web Services and Virtual Communities.
115: Web–Based Knowledge Management Model.
Index of Key Terms.