HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL, 2nd Edition

  • Published By:
  • ISBN-10: 1118855450
  • ISBN-13: 9781118855454
  • DDC: 794.81
  • Grade Level Range: College Freshman - College Senior
  • 456 Pages | eBook
  • Original Copyright 2014 | Published/Released May 2014
  • This publication's content originally published in print form: 2014

  • Price:  Sign in for price



HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets.   Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5.

Table of Contents

Front Cover.
Half Title Page.
Title Page.
Copyright Page.
Publisher’s Acknowledgements.
About the Author.
1: Getting Started with HTML5 Games.
2: Gaming on the Web.
3: Taking the First Steps.
4: Going Mobile.
5: Creating the Basic Game.
6: Building the Game.
7: Delegating Tasks to Web Workers.
8: Creating Graphics with Canvas.
9: Creating the Game Display.
10: Interacting with the Game.
11: Animating Game Graphics.
12: Adding 3D and Sound.
13: Creating Audio for Games.
14: Creating 3D Graphics with WebGL.
15: Local Storage and Multiplayer Games.
16: Local Storage and Caching.
17: Going Online with WebSockets.