Handbook of Research on Instructional Systems and Technology, 1st Edition

  • Published By:
  • ISBN-10: 1599048663
  • ISBN-13: 9781599048666
  • Grade Level Range: College Freshman - College Senior
  • 971 Pages | eBook
  • Original Copyright 2008 | Published/Released December 2007
  • This publication's content originally published in print form: 2008

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About

Overview

The Handbook of Research on Instructional Systems and Technology provides information on the different styles of instructional design methodologies, tips, and strategies on how to use technology to facilitate active learning as well as techniques to help faculty and researchers develop online instructional and teaching materials. With over 65 chapters contributed by 119 of the world’s leading experts in instructional systems, the

Handbook of Research on Instructional Systems and Technology enables libraries to provide a foundational reference to meet the information needs of researchers, educators, practitioners, administrators, and all other stakeholders in the context of instructional systems and technology.

Key Features:

  • Over 65 authoritative contributions by 119 of the world’s leading experts in instructional systems from 16 countries
  • Comprehensive coverage of each specific topic, highlighting recent trends and describing the latest advances in the field
  • More than 2,100 references to existing literature and research on instructional technology
  • A compendium of over 450 key terms with detailed definitions
  • Organized by topic and indexed, making it a convenient method of reference for all IT/IS scholars and professionals
  • Cross-referencing of key terms, figures, and information pertinent to instructional systems and technology

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Editorial Advisory Board.
Table of Contents.
Detailed Table of Contents.
Preface.
Acknowledgment.
About the Editors.
1: Instructional & Learning Environment Design.
2: Instructional Design Methodologies.
3: Instructional Design Methods Integrating Instructional Technology.
4: Instructional Design in Corporate Settings.
5: Instructional Design Strategies for Business Education.
6: Constructivism, Technology, and Meaningful Learning.
7: The Potential of IMS Learning Design in E-Learning.
8: Interface Design, Emotions, and Multimedia Learning.
9: Impacts of Learning Styles on Hypermedia Projects.
10: An Ontology Driven Model for E-Learning in K-12 Education.
11: A Framework for Adaptive Learning Points.
12: The End of Instructional Design.
13: Instructional Systems and Technology Applications & Diffusion.
14: Student Decision Making in Technology Application.
15: Leveraging Libraries to Support Academic Technology.
16: Bringing Reality into the Classroom.
17: Preservice Teachers’ Views of Appropriate Technology.
18: Planning Effective Multimedia Instruction.
19: Cognitive Functionality of Multimedia in Problem Solving.
20: Portable Education: Learning on the Go.
21: Innovative Learning Approaches with Technology.
22: Beliefs and Concept Mapping on WebQuest Development.
23: Learning Villages Network and Its Computer Components.
24: Using Teams and Technology for Effective Instruction.
25: Technology in Primary and Secondary Medical Education.
26: Building an LMS with Ubiquitous Software.
27: How CyberCoaching System Works.
28: Experiential Learning in the Myself Project.
29: Misuse of Online Databases for Literature Searches.
30: U-Learning: Educational Models and System Architectures.
31: Computer Games as a New Arena for IST Research.
32: Adoption and Dissemination of Digital Game-Based Learning.
33: Gaming, Cognitive Style, and Feedback in the Achievement of Learning Objectives.
34: Computer Games and Language Learning.
35: Game-Based Instruction in a College Classroom.
36: IS Project and Portfolio Management.
37: Online Learning, Web-Based Instruction, & E-Learning Applications.
38: Critical Success Factors for E-Learning Adoption.
39: E-Learning Lessons from the Corporate World.
40: Learning and Study Strategies for Online Teaching.
41: Student and Faculty Satisfaction with Enterprise CMS.
42: Reading Assessment Strategies for Online Learners.
43: Computer Application Software Training via E-Learning.
44: Individualized Web-Based Instructional Design.
45: Designing Interactive and Collaborative E-Learning Environments.
46: Technology Use in an Online MBA Program.
47: Teaching Shakespeare Online in a Virtual Classroom.
48: The Handheld Hybrid.
49: The LOLA Strategy and E-Learning Knowledge Management.
50: Implementation of the Ford PAS Web-Based Curriculum.
51: Raising Motivation to Achieve Collaboration in Online Courses.
52: Comparison of Case Studies in Managing E-Learning Programs.
53: Challenges Instructors Face in Online Courses.
54: Achieving Classroom Excellence in a Virtual Classroom.
55: A Review of Emerging Technological Trends in E-Learning.
56: Design Guidelines for Asynchronous E-Learning Applications.
57: Understanding the Underlying Constructs of WebQuests.
58: Learning Object Model for Online Laboratories.
59: Higher Order Thinking in Online Courses.
60: Addressing Emotions Within E-Learning Systems.
61: Affective Agents in the E-Learning Process.
62: Sociocultural Aspects of Instructional Systems & Technology.
63: Cross-Cultural Adaptation of E-Learning.
64: Culturally Negotiating the Meanings of Technology Use.
65: Considering Dimensions of the Digital Divide.
66: Cyberethics Across the Curriculum.
67: Case Studies in Virtual Multicultural Education.
68: Developing a Socially Responsible Approach to IT Research.
69: Online Communication and E-Learning.
70: Social Psychology and Instructional Technology.
71: Designing Cross-Cultural Collaborative Online Learning.
About the Contributors.
Index.