Editorial Advisory Board.
List of Reviewers.
Table of Contents.
Detailed Table of Contents.
1: Situating Ethics and Games.
2: Values between Systems: Designing Ethical Gameplay.
3: Video Games for Prosocial Learning.
4: Cognitive and Social Psychological Perspectives.
5: Videogames and Moral Pedagogy: A Neo–Kohlbergian Approach.
6: The Good, the Bad, and the Player: The Challenges to Moral Engagement in Single–Player Avatar–Based Video Games.
7: Playing with Ethics: Experiencing New Ways of Being in RPGs.
8: Philosophical Perspectives.
9: Bioshock in the Cave: Ethical Education in Plato and in Video Games.
10: Virtual Ethics: Ethics and Massively Multiplayer Online Games.
11: Sideways into Truth: Kierkegaard, Philistines, and Why We Love Sex and Violence.
12: What Videogames Have to Teach Us about Screenworld and the Humanistic Ethos.
13: Youth, Family, and Play.
14: Ethics at Play: Patterns of Ethical Thinking Among Young Online Gamers.
15: Family Fun and Fostering Values.
16: Cognitive Science Helps Formulate Games for Moral Education.
17: Moral Development through Social Narratives and Game Design.
18: Design Considerations and Reflections.
19: The Mechanic Is the Message: How to Communicate Values in Games through the Mechanics of User Action and System Response.
20: Applied Ethics Game Design: Some Practical Guidelines.
21: Using Mission US: For Crown or Colony? to Develop Historical Empathy and Nurture Ethical Thinking.
22: Reacting to Re:Activism: A Case Study in the Ethics of Design.
23: Reality from Fantasy: Using Predictive Scenarios to Explore Ethical Dilemmas.
24: The Mechanic Is the Message: A Post Mortem in Progress.
Compilation of References.
About the Contributors.