Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments, 1st Edition

  • Harrison Hao Yang
  • Published By:
  • ISBN-10: 1609607635
  • ISBN-13: 9781609607630
  • DDC: 004.67
  • Grade Level Range: College Freshman - College Senior
  • 403 Pages | eBook
  • Original Copyright 2011 | Published/Released December 2011
  • This publication's content originally published in print form: 2011

  • Price:  Sign in for price

About

Overview

This book not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers, introducing theoretical aspects and first-hand practices in virtual world development and use.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
List of Reviewers.
List of Contributors.
Table of Contents.
Detailed Table of Contents.
Preface.
Acknowledgment.
1: Social, Ethical, and Human Perspectives.
2: Ethical Considerations for Learning Game, Simulation, and Virtual World Design and Development.
3: Enhancing Characters for Virtual Worlds and Interactive Environments through Human–Like Enhancements.
4: Virtual Hate Communities in the 21st Century.
5: Addiction in World of Warcraft: A Virtual Ethnography Study.
6: Educational Research in Virtual Learning Environments: Possibilities for a New Ethnography.
7: Thin Screen: The Creation of Depth Perception in Desktop Virtual Reality in Alignment with Human Visual Perception.
8: Virtual Communities, Applications, and Implications.
9: Virtual Museums: Platforms, Practices, Prospects.
10: Art and the Avatar in Virtual and Mixed–Reality Exhibition Space.
11: Tourism in Virtual Worlds: Means, Goals and Needs.
12: Virtual Evidence in the Courtroom.
13: Virtual Forensic Anthropology: Applications of Advanced Computer Graphics Technology to the Identification of Human Remains.
14: Second Life and World of Warcraft: Harnessing Presence Learning.
15: The Next Frontier in Public Education: Cyber Charter Schools.
16: Isn't It Real? Experiencing the Virtual Church in Second Life®.
17: Strategies and Impacts on Professional Development.
18: Using Simulators for Training.
19: Quality Assurance for Online Programs: Roles, Responsibilities, and Leadership Styles of Higher Education Administrators.
20: Teacher Professional Development through Virtual Campuses: Conceptions of a ‘New’ Model.
21: Practical Considerations when Using Virtual Spaces for Learning and Collaboration, with Minimal Setup and Support.
22: “In the Office”: Communication in Virtual Environments.