Cases on 3D Technology Application and Integration in Education, 1st Edition

  • Published By:
  • ISBN-10: 1466628162
  • ISBN-13: 9781466628168
  • DDC: 371.33
  • Grade Level Range: College Freshman - College Senior
  • 359 Pages | eBook
  • Original Copyright 2013 | Published/Released October 2013
  • This publication's content originally published in print form: 2013

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Cases on 3D Technology Application and Integration in Education highlights the use of 3D technologies in the educational environment and the future prospects of adaption and evolution beyond the traditional methods of teaching. This comprehensive collection of research aims to provide instructors and researchers with a solid foundation of information on 3D technology.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Editorial Advisory Board.
Table of Contents.
Detailed Table of Contents.
1: Theories and Models: Design Hypothesis, Design Principles, Theoretical Underpinnings.
2: Students' Perceptions of a 3D Virtual Environment Designed for Metacognitive and Self-Regulated Learning in Science.
3: Analyzing the Effects of a 3D Online Virtual Museum in Visitors' Discourse, Attitudes, Preferences, and Knowledge Acquisition.
4: Design of the Product/Model.
5: Do 3D Pedagogical Agents Help Students Learn Science? A Systematic Review.
6: 3D Video Production in Education.
7: Instructional Development and Practice.
8: Student Learning Experience through CoSpace Educational Robotics: 3D Simulation Educational Robotics Tool.
9: 3D Science and Social Studies in Grades 5-6: Virtualization Expanding Instruction.
10: Developing 3D Case Studies for Authentic Learning Experiences.
11: 3D Virtual Worlds as Creative Pedagogy for Art Education: Art Café@Second Life.
12: Evaluation in Design and Development Research.
13: 3D Technology in P12 Education: Cameras, Editing, and Apps.
14: Reporting Design and Development Research.
15: Earth System Science in Three Dimensions: Perspectives of Students and Teachers on NASA's Project 3D-VIEW.
16: Stereoscopic 3D: Going Beyond Texas Tech University Libraries' 3D Animation Lab.
17: Using 3D Virtual Reality Technology in Cyber Ethics Education: How Can We Really Evaluate and Change Students' Attitudes?.
18: Taking Elementary Document Camera Use to the Next Dimension.
19: Best Practices in Education.
20: Using Second Life® to Teach Collaboration Skills to Pre-Service and In-Service Special Educators.
21: 3D Modeling in a High School Computer Visualization Class: Enacting a Productive, Distributed Social Learning Environment.
Compilation of References.
About the Contributors.