Character Development and Storytelling for Games, 2nd Edition

  • Lee Sheldon Rensselaer Polytechnic Institute
  • Published By:
  • ISBN-10: 1305381327
  • ISBN-13: 9781305381322
  • DDC: 794.8
  • Grade Level Range: College Freshman - College Senior
  • 538 Pages | eBook
  • Original Copyright 2013 | Published/Released August 2014
  • This publication's content originally published in print form: 2013

  • Price:  Sign in for price



Written by a professional game writers who also teaches his craft, Lee Sheldon combines his experience and expertise in this updated edition of CHARACTER DEVELOPMENT AND STORYTELLING FOR GAMES.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Preface to the Second Edition.
About the Author.
1: Background.
2: Myths and Equations.
3: The Story Remains the Same.
4: Creating Characters.
5: Respecting Characters.
6: Character Roles.
7: Character Traits.
8: Character Encounters.
9: Telling the Story.
10: Once upon a Time.
11: Respecting Story.
12: Bringing the Story to Life.
13: Games: Charting New Territory.
14: Story Anatomy.
15: Editing.
16: The Roots of a New Storytelling.
17: Modular Storytelling.
18: Games People Play Today.
19: Game Types.
20: Game Genres.
21: Bringing MMOs to Life.
22: Enabling Story in Virtual Worlds.
23: Game Platforms.
24: Games Without Platforms.
25: Applied Games.
26: Reflections.
27: The Responsible Writer.
Appendix: Opinionated Bibliography.

Meet the Author

Author Bio

Lee Sheldon

Lee Sheldon is Associate Professor and Co-Director of the Games and Simulation Arts and Sciences program at Rensselaer Polytechnic Institute. He has written and designed more than two dozen commercial and applied video games and MMOs. His most recent book from Course Technology PTR is The Multiplayer Classroom: Designing Coursework as a Game. Lee began his academic career at Indiana University, where he instituted the practice of designing classes as multiplayer games, and wrote and designed the alternate reality games in the Skeleton Chase series. Most recently, Lee was lead writer/designer on three games based on Agatha Christie novels, lead writer on Star Trek: Infinite Space, and lead writer on Zynga’s Facebook game Indiana Jones Adventure World and an upcoming Kinect game for Harmonix. He is head of the team that is building the Emergent Reality Lab at Rensselaer, a mixed reality space for research and education; lead writer and design consultant on a game teaching math; and lead writer/designer of games teaching Chinese and business ethics. Before his career in video games, Lee wrote and produced over 200 popular television shows, including Star Trek: The Next Generation and Charlie’s Angels.