Interactivity in E-Learning: Case Studies and Frameworks, 1st Edition

  • Haomin Wang
  • Published By:
  • ISBN-10: 161350442X
  • ISBN-13: 9781613504420
  • DDC: 371.33
  • Grade Level Range: College Freshman - College Senior
  • 408 Pages | eBook
  • Original Copyright 2012 | Published/Released November 2012
  • This publication's content originally published in print form: 2012

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In the past, interactivity has often been studied from the perspective of a particular subject area. Much effort has been expended on classifying and topologizing interactivity from the perspectives of media studies and information science. However, there is a lack of consolidated effort to relate these studies and to connect theoretical and empirical research with the practice of e-learning. INTERACTIVITY IN E-LEARNING: CASE STUDIES AND FRAMEWORKS provides a comprehensive examination of interactivity, combining key perspectives from communication and media studies, distributed cognition, system affordances, user control, and social interaction. This new approach offers a holistic view of interactivity, which is useful for researchers working in the fields of communication and media, educational media, e-learning, and instructional technology.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Editorial Advisory Board.
List of Reviewers.
Table of Contents.
Detailed Table of Contents.
1: Instructional Design to Promote Interactivity in E–Learning.
2: Interactivity Design in E–Learning: An Integrated Approach.
3: Interactivity of Information Representations in e–Learning Environments.
4: Simulation to Enhance Interactivity in E–Learning: The Capella Story.
5: Authentic Learning in Online Courses: A Course Design Model.
6: The Influence of Cognitive Styles on Learners' Performance in e–Learning.
7: Diagnosis, Supporting, and Fading: A Scaffolding Design Framework for Adaptive E–Learning Systems.
8: A Noble Eightfold Path: Novice to Expert in E–Learning and the Efficacy of Instructional Design.
9: Interactivity and Educational Games.
10: Digital Games: Are They the Future of E–Learning Environments?.
11: Games in E–Learning: How Games Teach and How Teachers Can Use Them.
12: Empowering Digital Learners: A Self-Managing Learning Process Framework for Digital Game-Based Learning System (DGBLS).
13: Virtual Performance Assessment in Immersive Virtual Environments.
14: Interpersonal Interactivity through Media.
15: A Case Study of Social Interaction on ANGEL and Student Authoring Skills.
16: Meaningful Connections: “Going the Distance” in Distance Learning Through the Design and Generation of Community Building Online Learning Interactions.
17: Intentional Communities of Practice, the Challenge of Interactivity.
18: Embedded Librarians: Delivering Synchronous Library Instruction and Research Assistance to Meet Needs of Distance Students and Faculty.
Compilation of References.
About the Contributors.