Virtual Community Practices and Social Interactive Media: Technology Lifecycle and Workflow Analysis, 1st Edition

  • Demosthenes Akoumianakis
  • Published By:
  • ISBN-10: 1605663417
  • ISBN-13: 9781605663418
  • DDC: 006.754
  • Grade Level Range: College Freshman - College Senior
  • 504 Pages | eBook
  • Original Copyright 2009 | Published/Released October 2009
  • This publication's content originally published in print form: 2009

  • Price:  Sign in for price



In recent years, virtual communities have attracted the attention of scientists and researchers across a variety of disciplines as the cross-disciplinary nature of the field creates the potential for a wider impact than initially intended or anticipated. "Virtual Community Practices and Social Interactive Media: Technology Lifecycle and Workflow Analysis" provides an analysis of virtual communities, explaining their lifecycle in terms of maturity-based models and workflows. An authoritative reference source valuable to academicians, practitioners, and researchers, this book reflects upon key results of research and development projects within online groups.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Other Frontmatter.
Table of Contents.
Detailed Table of Contents.
1: Introduction.
2: New Media, Communities, and Social Practice: An Introductory Tutorial.
3: Communities of Practice.
4: Conditions and Key Success Factors for the Management of Communities of Practice.
5: The Search for ‘Hidden’ Virtual Communities of Practice: Some Preliminary Premises.
6: The Generative Potential of Appreciative Inquiry for CoP: The Virtual Enterprise's Emergent Knowledge Model.
7: The Role of Participatory Design in Constructing the Virtual Knowledge Commons.
8: The ‘Social Experience Factory’ and the Fabrics of Collaboration in Virtual Communities of Practice.
9: Social Media and Tools.
10: Social TV: Building Virtual Communities to Enhance the Digital Interactive Television Viewing Experience.
11: Evaluating the Effectiveness of Social Visualization Within Virtual Communities.
12: GRIDS in Community Settings.
13: Socializing in an Online Gaming Community: Social Interaction in World of Warcraft.
14: Social Semantic Web and Semantic Web Services.
15: Practice Toolkits and Design Perspectives.
16: Virtual Community Practice Toolkits Using 3D Imaging Technologies.
17: Using Activity Theory to Assess the Effectiveness of an Online Learning Community: A Case Study in Remote Collaboration Using a 3D Virtual Environment.
18: Interaction, Imagination and Community Building at the Math Forum.
19: Designing Practice-Oriented Interactive Vocabularies for Workflow-Based Virtual CoP.
20: Developing User Interfaces for Community-Oriented Workflow Information Systems.
21: Practice Domains and Case Studies.
22: Virtual Communities in Health and Social Care.
23: Research Communities in Context: Trust, Independence, and Technology in Professional Communities.
24: Enabling Virtual Music Performance Communities.
25: Sustainable E-Learning Communities.
26: Cross-Organization Virtual CoPs in E-Tourism: Assembling Information-Based Products.
27: Social Interactive Media and Virtual Community Practices: Retrospective and an R&D Agenda.
Compilation of References.
About the Contributors.