Encyclopedia Of Multimedia Technology And Networking, 2nd Edition

  • Published By:
  • ISBN-10: 1605660159
  • ISBN-13: 9781605660158
  • Grade Level Range: College Freshman - College Senior
  • 1629 Pages | eBook
  • Original Copyright 2008 | Published/Released November 2008
  • This publication's content originally published in print form: 2008

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Covers the most important issues, concepts, trends, and technologies in multimedia technology. Provides a compendium of terms, definitions and explanations of concepts, processes and acronyms. Also includes brief descriptions of particular software applications or websites related to the topic of multimedia technology, networks and online interactive multimedia services.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Editorial Advisory Board.
List of Contributors.
About the Editor.
1: Accessibility, Usability, and Functionality in T-Government Services.
2: Advances of Radio Interface in WCDMA Systems.
3: Affective Computing.
4: Analysis of Platforms for E-Learning.
5: Anthropologic Concepts in C2C in Virtual Communities.
6: Anywhere Anytime Learning with Wireless Mobile Devices.
7: The Application of Sound and Auditory Responses in E-Learning.
8: Application of the P2P Model for Adaptive Host Protection.
9: The Application of Virtual Reality and HyperReality Technologies to Universities.
10: Architectures of the Interworking of 3G Cellular Networks and Wireless LANs.
11: Argument Structure Models and Visualization.
12: Assessing Digital Video Data Similarity.
13: Audio Streaming to IP-Enabled Bluetooth Devices.
14: Automatic Lecture Recording for Lightweight Content Production.
15: Automatic Self Healing Using Immune Systems.
16: Basic Concepts of Mobile Radio Technologies.
17: Biometrics.
18: Blogs as Corporate Tools.
19: Blogs in Education.
20: Breakthroughs and Limitations of XML Grammar Similarity.
21: Broadband Fiber Optical Access.
22: Broadband Solutions for Residential Customers.
23: Broadband Solutions for the Last Mile to Malaysian Residential Customers.
24: Building Social Relationships in a Virtual Community of Gamers.
25: Business Decisions through Mobile Computing.
26: Calm Technologies as the Future Goal of Information Technologies.
27: Cell Broadcast as an Option for Emergency Warning Systems.
28: Characteristics, Limitations, and Potential of Advergames.
29: From Circuit Switched to IP-Based Networks.
30: Cognitive Issues in Tailoring Multimedia Learning Technology to the Human Mind.
31: Community of Production.
32: A Comparison of Human and Computer Information Processing.
33: Conceptual, Methodological, and Ethical Challenges of Internet–Based Data Collection.
34: Consumer Attitudes toward RFID Usage.
35: Content Sharing Systems for Digital Media.
36: Content-Based Multimedia Retrieval.
37: Contract Negotiation in E-Marketplaces.
38: Cost Models for Bitstream Access Service.
39: Critical Issues and Implications of Digital TV Transition.
40: Critical Issues in Content Repurposing for Small Devices.
41: Cross-Channel Cooperation.
42: Current Challenges in Intrusion Detection Systems.
43: Current Impact and Future Trends of Mobile Devices and Mobile Applications.
44: Customizing Multimedia with Multi-Trees.
45: Dark Optical Fiber Models for Broadband Networked Cities.
46: Design and Evaluation for the Future of m-Interaction.
47: Developing Content Delivery Networks.
48: Development of IT and Virtual Communities.
49: Developments and Defenses of Malicious Code.
50: Digital Filters.
51: Digital Television and Breakthrough Innovation.
52: Digital TV as a Tool to Create Multimedia Services Delivery Platform.
53: Digital Video Broadcasting (DVB) Evolution.
54: Digital Watermarking and Steganography.
55: Distance Education.
56: Distance Learning Concepts and Technologies.
57: DMB Market and Audience Attitude.
58: Dynamic Information Systems in Higher Education.
59: Educational Technology Standards in Focus.
60: Efficiency and Performance of Work Teams in Collaborative Online Learning.
61: E-Learning Applications through Space Observations.
62: E-Learning Systems Content Adaptation Frameworks and Techniques.
63: Elementary School Students, Information Retrieval, and the Web.
64: Enhancing E-Commerce through Sticky Virtual Communities.
65: Ethernet Passive Optical Networks.
66: Evaluation of Interactive Digital TV Commerce Using the AHP Approach.
67: Evolution not Revolution in Next-Generation Wireless Telephony.
68: Evolution of DSL Technologies Over Copper Cabling.
69: Evolution of TD-SCDMA Networks.
70: Evolution of Technologies, Standards, and Deployment of 2G-5G Networks.