List of Reviewers.
Table of Contents.
Detailed Table of Contents.
2: Future Media Adoption in Learning and Teaching: Current Study Design from the Perspective of Cultural Studies.
3: Learner and Teacher.
4: Students, Internet, eLearning and Web 2.0.
5: How to Improve Media Literacy and Media Skills of Secondary School Teachers in Order to Prepare Them for the Next Generation of Learners: A New Type of In-Service Training for Teachers.
6: Navigation and Visualisation Techniques in eLearning and Internet Research.
7: Context of Learning.
8: Building a Global E-Community: Intercultural Courses on Human Rights Education.
9: Technology Infused Service Learning: Changing Our World.
10: OLnet: A New Approach to Supporting the Design and Use of Open Educational Resources.
11: iCyborg: Shifting Out of Neutral and the Pedagogical Road Ahead.
12: Learning Approaches.
13: Digital Game-Based Learning: New Horizons of Educational Technology.
14: A Case Study of Augmented Reality Serious Games.
15: Web 2.0 Meets Conference: The EduCamp as a New Format of Participation and Exchange in the World of Education.
16: Authentic Tasks: The Key to Harnessing the Drive to Learn in Members of “Generation Me”.
17: Learning Technologies.
18: Mobile Learning.
19: Mobile Learning: Didactical Scenarios in the Context of Learning on the Job.
20: E-Learning Challenges for Polytechnic Institutions: Bringing E-Mobility to Hands-on Learning.
21: M-Learning in the Field: A Mobile Geospatial Wiki as an Example for Geo-Tagging in Civil Engineering Education.
22: Use of Collaboration Tools.
23: Learning in an Active, Collaborative Space.
24: Wikipedia in Academic Studies: Corrupting or Improving the Quality of Teaching and Learning?.
25: Virtual Environments and Virtual Worlds.
26: Instructional Design for Virtual Worlds: Basic Principles for Learning Environments.
27: Principles of Effective Learning Environment Design.
28: Lecturing Tomorrow: Virtual Classrooms, User Centered Requirements and Evaluative Methods.
29: Virtual Experiments in University Education.
30: Virtual Learning Environment (ClassSim) Examined Under the Frame of Andragogy.
31: Supporting the Comprehension of Complex Systems with Video Narratives.
32: Physical Education 2.0.
Compilation of References.
About the Contributors.