Flash Game Development in a Social, Mobile, and 3D World, 1st Edition

  • Keith Gladstien
  • Published By:
  • ISBN-10: 1305381270
  • ISBN-13: 9781305381278
  • DDC: 794.8
  • Grade Level Range: College Freshman - College Senior
  • 609 Pages | eBook
  • Original Copyright 2013 | Published/Released July 2014
  • This publication's content originally published in print form: 2013

  • Price:  Sign in for price



Adobe Flash is one of today's most popular game-development applications, giving programmers the power to create high-speed, hardware-driven 2D and 3D games and applications across many platforms and throughout the broad landscape of social network gaming. And with the significantly improved performance of Flash-created games on devices such as the iPhone, iPad, and Android mobiles, the latest versions of Flash Pro are capable of delivering powerful games into the world of mobile technology. If you're a developer who already knows the basics of Flash, and you're looking for tips and techniques that will help you debug your ActionScript 3.0 code, optimize your games, and test their efficiency, this is the book for you. For more than a decade, Adobe Certified Expert Keith Gladstien has helped Flash users solve thousands of programming-related problems on the Adobe ActionScript and Flash forums. Now, with the help of Keith's expertise collected in FLASH GAME DEVELOPMENT IN A SOCIAL, MOBILE, AND 3D WORLD, you will sharpen and perfect your Flash skills, and you'll find the help you need to solve every ActionScript problem you're likely to encounter. To simplify things for you, the book's companion website includes nearly all of the code that appears in the book. Start refining your skills and building your confidence with Adobe Flash and ActionScript today, with FLASH GAME DEVELOPMENT IN A SOCIAL, MOBILE, AND 3D WORLD.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
About the Author.
1: Problematic Code: Debugging and Testing.
2: Avoiding Problematic Code.
3: Writing Class Code.
4: What You Should Know.
5: Using the Flash API and Starting a Flash Game.
6: Developing a Flash Game.
7: Optimizing Game Performance.
8: Developing and Distributing Games for iOS Devices.
9: Developing and Distributing Games for Android Devices.
10: 3D Game Development.
11: Social Gaming: Social Networks.
12: Social Gaming: Multiplayer Games.
Errors That Trigger an Error Message.
Errors That Do Not Trigger Error Messages.

Meet the Author

Author Bio

Keith Gladstien

Keith Gladstien, an Adobe Certified Expert in Flash CS6, holds a Ph.D. in mathematics from Purdue and an MD from Yale. He is a prolific contributor to the Adobe Flash Forums (kglad) and has been using Flash since version 4. His interest in ActionScript programming began more than 10 years ago and has increased as his involvement with the Adobe ActionScript and Flash forums has expanded. He has created hundreds of Flash and AJAX applications for clients worldwide.