Media in the Ubiquitous Era: Ambient Social and Gaming Media, 1st Edition

  • Artur Lugmayr
  • Published By:
  • ISBN-10: 1609607759
  • ISBN-13: 9781609607753
  • DDC: 004
  • Grade Level Range: College Freshman - College Senior
  • 312 Pages | eBook
  • Original Copyright 2012 | Published/Released November 2012
  • This publication's content originally published in print form: 2012

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Media in the ubiquitous area is undergoing a tremendous change. Social media and Web 2.0 are applied in ever more diverse practices both in private and public communities and digital games and play are currently undergoing many transformations. Traditional communication and expression modalities are challenged and totally new practices are constructed in the collaborative, interactive media space. MEDIA IN THE UBIQUITOUS ERA: AMBIENT, SOCIAL AND GAMING MEDIA focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint. This book is unique in the sense that it does not only cover the field of commerce, but also science, research, and citizens. Through a set of contributions to the MindTrek, a non-profit umbrella organization for societies working in the fields of digital media and information society, this book is a must have for anyone interested in the future of this area.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
List of Reviewers.
Table of Contents.
1: Consumer Experience, Customer Research, and User Profiling.
2: Analyzing User Behavior in Digital Games.
3: Comparing Two Playability Heuristic Sets with Expert Review Method: A Case Study of Mobile Game Evaluation.
4: Lovely Place to Buy! Enhancing Grocery Shopping Experiences with a Human-Centric Approach.
5: Portable Personality and Its Personalization Algorithms: An Overview and Directions.
6: Learning, Training, and Knowledge Sharing.
7: The Integration of Aspects of Geo-Tagging and Microblogging in m-Learning.
8: Teaching Group Decision Making Skills to Emergency Managers via Digital Games.
9: Exploring Semantic Tagging with Tilkut.
10: A Knowledge-Based Multimedia Adaptation Management Framework for Ubiquitous Services.
11: Novel User-Interfaces, Emerging Forms of Interaction and Media Theories.
12: Interactive Visualization and Exploration of Video Spaces through Colors in Motion.
13: Issues on Acting in Digital Dramas.
14: Re-Coding the Algorithm: Purposeful and Appropriated Play.
15: Rising Principles in Virtual Communities, Mediated Social Interaction, and Digital Community Networking.
16: Exploring the Ecosystems and Principles of Community Innovation.
17: Supporting Local Connections with Online Communities.
18: P2P SCCM: Service-Oriented Community Coordinated Multimedia Over P2P and Experience on Multimedia Annotation Service Development.
19: Unravelling Intellectual Property in a Specialist Social Networking Site.
About the Contributors.