The World of Video Games: Video Games and Culture, 1st Edition

  • Carolyn Williams-Noren
  • Published By:
  • ISBN-10: 1682825620
  • ISBN-13: 9781682825624
  • DDC: 794.8
  • Grade Level Range: 6th Grade - 12th Grade
  • 80 Pages | eBook
  • Original Copyright 2019 | Published/Released December 2018
  • This publication's content originally published in print form: 2019

  • Price:  Sign in for price



Video games have been a part of culture for several decades, affecting the way people interact with each other, watch movies and TV shows, and even speak. This book examines the history of the ways in which video games and culture interact, explores the controversies in this area, and discusses the future advances of video games and culture together.

Table of Contents

Front Cover.
Copyright Page.
Important Events in the History of Video Games.
Introduction: Becoming Part of the Culture.
1: Cultural Conversations about Video Games.
2: How Does Culture Shape Video Games?.
3: How Do Video Games Shape Culture?.
4: The Future of Video Games and Culture.
Source Notes.
For Further Research.
Image Credits.
About the Author.