2nd International Workshop on Evidence-based Technology Enhanced Learning, 1st Edition

  • Published By:
  • ISBN-10: 3319005545
  • ISBN-13: 9783319005546
  • DDC: 371.334
  • Grade Level Range: College Freshman - College Senior
  • 117 Pages | eBook
  • Original Copyright 2013 | Published/Released May 2014
  • This publication's content originally published in print form: 2013

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Research on Technology Enhanced Learning (TEL) investigates how information and communication technologies can be designed in order to support pedagogical activities. The Evidence Based Design (EBD) of a system bases its decisions on empirical evidence and effectiveness. The evidence-based TEL workshop (ebTEL) brings together TEL and EBD.  The first edition of ebTEL collected contributions in the area of TEL from computer science, artificial intelligence, evidence-based medicine, educational psychology and pedagogy. Like the previous edition, this second edition, ebTEL'13, wants to be a forum in which TEL researchers and practitioners alike can discuss innovative evidence-based ideas, projects, and lessons related to TEL. The workshop took place in Salamanca, Spain, on May 22nd-24th 2013. 

Table of Contents

Front Cover.
Other Frontmatter.
Title Page.
Copyright Page.
1: The 1st Release of the TERENCE Learner GUI: The User-Based Usability Evaluation.
2: Promoting Digital Skills and Critical Awareness through Online Search and Personal Knowledge Management: A Case Study.
3: The TERENCE Smart Games Revision Guidelines and Software Tool.
4: The Manual Revision of the TERENCE Italian Smart Games.
5: Pedagogy-Driven Smart Games for Primary School Children.
6: Technology and Elaboration of Information in Aging: Preliminary Data of Verbal vs. Visual Performance.
7: Use of Flight Simulators in a Flight Mechanics Course: Potentials and Weaknesses.
8: Supporting Context-Aware Collaborative Learning Activities by CAFCLA.
9: Learning to Be an Entrepreneur: Evidence from a Technology Enhanced Learning Tool.
10: USALSIM: Learning and Professional Practicing in a 3D Virtual World.
11: How to Design Games for Deaf Children: Evidence-Based Guidelines.
12: Simulation Still Rules: Modern Computer Systems Architecture Visualized and Laid Bare.
13: How to Get a Good Job and Improve Your Career – With a PLE.
14: Test My Code: An Automatic Assessment Service for the Extreme Apprenticeship Method.
Author Index.