Understanding Augmented Reality, 1st Edition

  • Published By:
  • ISBN-10: 0240824105
  • ISBN-13: 9780240824109
  • DDC: 006.8
  • Grade Level Range: College Freshman - College Senior
  • 296 Pages | eBook
  • Original Copyright 2013 | Published/Released June 2014
  • This publication's content originally published in print form: 2013

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Augmented reality is not a technology but a medium. A book on augmented reality that only addresses the underlying technology falls far short of providing the background needed to produce or critically consume augmented reality applications. Understanding Augmented Reality addresses the elements required to create compelling experiences. Technology that supports augmented reality will come and go, evolve and change, but the principles involved in creating exciting, useful experiences are timeless.Augmented reality designed from a technological perspective leads to a novel, one-time experience—but is no more than a toy. Imagine a book on filmmaking that discussed cameras and special effects but ignored cinematography and storytelling! To create compelling augmented reality experiences that stand the test of time and engage participants, one must consider how to exploit the medium. Understanding Augmented Reality addresses core conceptual issues. By addressing augmented reality at the conceptual level, the reader will learn to conceive of applications that are not limited by technology. Readers will explore the techniques, technologies, and approaches used in developing applications. This book helps untangle seemingly endless different approaches.

Table of Contents

Front Cover.
Half Title Page.
Title Page.
Copyright Page.
Dedication Page.
Short Contents.
Table of Contents.
Foreword to Alan B. Craig’s Understanding Augmented Reality.
About the Author.
1: What is Augmented Reality?.
2: Augmented Reality Concepts.
3: Augmented Reality Hardware.
4: Augmented Reality Software.
5: Content is Key!—Augmented Reality Content.
6: Interaction in Augmented Reality.
7: Mobile Augmented Reality.
8: Augmented Reality Applications.
9: The Future of Augmented Reality.