Cool Stuff 2.0, 1st Edition

  • C. Woodford
  • Jon Woodcock
  • Published By:
  • ISBN-10: 0756640652
  • ISBN-13: 9780756640651
  • DDC: 600
  • Grade Level Range: Pre K - 1st Grade
  • 256 Pages | eBook
  • Original Copyright 2007 | Published/Released October 2010
  • This publication's content originally published in print form: 2007

  • Price:  Sign in for price

About

Overview

Following on the success Cool Stuff and How it Works, this spectacular book shows and explains, in a brilliantly visual and easy-to-understand way, exactly how the technology that shapes our world works. Taking the reader on an eye-opening journey from the engine of a hydrogen-fuelled car, into the virtual world of Second Life, and up the earthquake-proofed structure of the world’s tallest office building, learn about the science behind every machine and gadget, and find out when and how things were invented—from mobile phones and games consoles to smart cards and space planes. Chris Woodford graduated from Cambridge University with a degree in Natural Sciences. For several years he worked as an information designer for IBM and then made a career change to publishing where he became an editor on specialist science and technology titles. Dr. Jon Woodcock graduated from Oxford University with a degree in physics before moving to the University of London where he was awarded a PhD for his work in astrophysics. He has worked in research and development for various hi- tech companies and now consults and writes on science and technology.

Table of Contents

Front Cover.
Half Title Page.
Copyright Page.
Title Page.
Contents.
1: Live.
2: Introduction.
3: Smoke Detector.
4: High-Tech Toilet.
5: Floating Bed.
6: HDTV.
7: Gas Boiler.
8: Wind Turbine.
9: Recycling.
10: Bioplastic.
11: Hydroponics.
12: Supermarket.
13: Dry Shampoo.
14: Artificial Retina.
15: Timepieces.
16: Connect.
17: Introduction.
18: Laptop for All.
19: Mouse.
20: Wi-Fi Toy.
21: E-Book.
22: Bluetooth.
23: Petcam.
24: Head Up.
25: Convergence.
26: E-Voting.
27: Supercomputer.
28: Seti@Home.
29: Play.
30: Introduction.
31: Games Console.
32: Simulators.
33: Second Life.
34: Under Scan.
35: Weird Music.
36: Roller Coaster.
37: X-Sports.
38: Flybar.
39: Gekkomat.
40: Bodyflight.
41: Hawk-Eye.
42: Robots.
43: Lego Mindstorms.
44: Cube World.
45: Move.
46: Introduction.
47: Formula 1.
48: Converter.
49: Robot Car.
50: Road.
51: Catseyes.
52: Ventureone.
53: Segway Pt.
54: Ultra.
55: Water Craft.
56: Flip Ship.
57: Jet Ski.
58: Sailrocket.
59: Glider.
60: Silent Flight.
61: Aerobatics.
62: Helicopter.
63: Sneakers.
64: Escalator.
65: Explore.
66: Introduction.
67: Vomit Comet.
68: Mars Rover.
69: Space Probes.
70: Solar Sail.
71: Spaceshipone.
72: Telescope.
73: Space Station.
74: Explorers.
75: Oil Rig.
76: Binoculars.
77: Night Vision.
78: Microscope.
79: Weather Balloon.
80: Atlas.
81: Neutrino Tank.
82: Fusion Reactor.
83: Construct.
84: Introduction.
85: Concrete.
86: Building Blocks.
87: Drill.
88: Millau Viaduct.
89: Grand Designs.
90: Eden Project.
91: Falkirk Wheel.
92: Skywalk.
93: Big Builds.
94: Mass Damper.
95: Power Tower.
96: Stadium Roof.
97: Micro Machines.
98: Laser.
99: Protect.
100: Introduction.
101: Money.
102: Biometric Id.
103: Airport Security.
104: Spy.
105: Datadot.
106: Stealth.
107: Ejector Seat.
108: Kevlar.
109: Hard Wear.
110: Rebreather.
111: Fire Extinguisher.
112: Eyewear.
113: Lifestraw.
114: Shelters.
115: Lighthouse.
116: Tsunami Alert.
117: Flood Barrier.
Reference.
What's Next?.
Glossary.
Index.
Acknowledgements.